Movement Suite

v1.0.4·Updated 2026-06-16

Two vanilla-compatible movement HUDs: a sleek slide-cooldown bar and a training panel with wall-jump bank, slide-jump timing, bhop streak, momentum X-ray and a carve meter.

About this mod Author’s original text

STRAFTAT Movement Suite

Two vanilla-compatible HUD mods for learning and drilling STRAFTAT's

movement, built from the decompiled movement code. Both are pure

self-information overlays — they read your own state and draw it. No gameplay

changes, no advantage, no modded matchmaking pool.

SlideCooldownOverlay

A slim cooldown bar above your speedometer line. Cream pill while the slide is

recharging, a bright green glow the instant it's ready again. Hides on the

death screen.

Knowing the exact moment your slide is back is most of slide-jump rhythm — the

bar turns that into a glance.

MovementTrainer

A training panel (lower-left) with toggleable widgets:

  • WALL — BANKED lights up when you're carrying a stored wall jump through

open air, plus a DBL JUMP countdown after a vault (the post-vault free

jump window).

  • HOPS — your streak of clean buffered hops; slow landings reset it.
  • SLIDE-JUMP — milliseconds from slide trigger to leaving the ground,

graded PERFECT / GOOD / LATE with a rolling average.

  • AIR % — rolling share of time spent airborne.
  • IN / BURST — momentum X-ray: your steerable input speed vs the

world-locked impulse momentum (slide / wall kick / vault), each labelled by

what fired it.

  • CARVE — turn efficiency. STRAFTAT's direction vectors trail your camera

and shrink during fast turns, so smooth carves read ~100% while flicks dip

the number — the "flick tax", live.

Every widget, position and size is adjustable in

BepInEx/config/landa.straftat.movementtrainer.cfg (and the cooldown bar in

landa.straftat.slidecooldownoverlay.cfg). Install Mod_Menu and you can

toggle everything in-game under Settings → Mods.

Vanilla compatible

Both mods declare STRAFTAT's official [assembly: StraftatMod(isVanillaCompatible: true)]

flag. They're cosmetic self-information HUDs — same category as the built-in

speedometer — so they do not change your matchmaking key. You can run them

in normal lobbies and play with vanilla friends.

Install

With a mod manager (recommended): install through r2modman or

Mod Manager and it sets up BepInEx and the DLLs for you. Launch the game from

the manager.

Manual: requires BepInEx 5 (Mono x64). Note STRAFTAT never loads

winhttp.dll, so after installing BepInEx you must copy it to version.dll in

the game folder or BepInEx silently does nothing. Then drop both DLLs in

BepInEx/plugins.

Notes

These HUDs are built around the mechanics in a decompile-grounded movement

guide: bhop buffering, the two slide tiers, stored/banked wall jumps, the vault

double jump, and the momentum channels. If a future game update moves the

internals, the reflection reads log a warning and the affected widget disables

itself rather than crashing.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Movement_Suite-1.0.4.zip
File size
58.1 KiB