Movement Suite
Two vanilla-compatible movement HUDs: a sleek slide-cooldown bar and a training panel with wall-jump bank, slide-jump timing, bhop streak, momentum X-ray and a carve meter.
About this mod Author’s original text
STRAFTAT Movement Suite
Two vanilla-compatible HUD mods for learning and drilling STRAFTAT's
movement, built from the decompiled movement code. Both are pure
self-information overlays — they read your own state and draw it. No gameplay
changes, no advantage, no modded matchmaking pool.
SlideCooldownOverlay
A slim cooldown bar above your speedometer line. Cream pill while the slide is
recharging, a bright green glow the instant it's ready again. Hides on the
death screen.
Knowing the exact moment your slide is back is most of slide-jump rhythm — the
bar turns that into a glance.
MovementTrainer
A training panel (lower-left) with toggleable widgets:
- WALL — BANKED lights up when you're carrying a stored wall jump through
open air, plus a DBL JUMP countdown after a vault (the post-vault free
jump window).
- HOPS — your streak of clean buffered hops; slow landings reset it.
- SLIDE-JUMP — milliseconds from slide trigger to leaving the ground,
graded PERFECT / GOOD / LATE with a rolling average.
- AIR % — rolling share of time spent airborne.
- IN / BURST — momentum X-ray: your steerable input speed vs the
world-locked impulse momentum (slide / wall kick / vault), each labelled by
what fired it.
- CARVE — turn efficiency. STRAFTAT's direction vectors trail your camera
and shrink during fast turns, so smooth carves read ~100% while flicks dip
the number — the "flick tax", live.
Every widget, position and size is adjustable in
BepInEx/config/landa.straftat.movementtrainer.cfg (and the cooldown bar in
landa.straftat.slidecooldownoverlay.cfg). Install Mod_Menu and you can
toggle everything in-game under Settings → Mods.
Vanilla compatible
Both mods declare STRAFTAT's official [assembly: StraftatMod(isVanillaCompatible: true)]
flag. They're cosmetic self-information HUDs — same category as the built-in
speedometer — so they do not change your matchmaking key. You can run them
in normal lobbies and play with vanilla friends.
Install
With a mod manager (recommended): install through r2modman or
Mod Manager and it sets up BepInEx and the DLLs for you. Launch the game from
the manager.
Manual: requires BepInEx 5 (Mono x64). Note STRAFTAT never loads
winhttp.dll, so after installing BepInEx you must copy it to version.dll in
the game folder or BepInEx silently does nothing. Then drop both DLLs in
BepInEx/plugins.
Notes
These HUDs are built around the mechanics in a decompile-grounded movement
guide: bhop buffering, the two slide tiers, stored/banked wall jumps, the vault
double jump, and the momentum channels. If a future game update moves the
internals, the reflection reads log a warning and the affected widget disables
itself rather than crashing.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: