Console

v1.2.0·Updated 2026-08-07

A Source-style developer console for Straftat. Does cool things and configures any mod you have!

About this mod Author’s original text

Console

A developer console for Straftat

Built for aesthetic purposes, looks and behaves like the Source console

Open it with the ~ key

It configures your other mods

This is the part worth installing it for. The console reads the settings of every mod you have, and turns each one into a command:

] cvar minimalviewmodelsreborn

minimalviewmodelsreborn_viewmodel_fov = 90 ( def. "90" ) [Viewmodels.Visibility]

Field of view of the held weapon.

minimalviewmodelsreborn_viewmodel_x_offset = 0.24 ( def. "0" ) [Viewmodels.Offset]

Negative values shift your weapon left, positive shift it right.

] minimalviewmodelsreborn_viewmodel_fov 75

minimalviewmodelsreborn_viewmodel_fov = 75

If the mod stores its settings the normal BepInEx way, they show up

Commands

| Command | What it does |

|---|---|

| cvar [prefix] | list every setting, or one mod's, with current values and defaults |

| find | search settings by name and description |

| help | built-in commands, then a per-mod tally of settings |

| help | what a single command or setting does, with its type, default and accepted range |

| cc_help [name] | chat commands, by category (only with Chat Commands installed) |

| clear, history, echo, scene | the usual |

Tab completes commands

Arrow keys walk the suggestion list and the command history

Booleans accept 1/0, on/off and yes/no

Works alongside Chat Commands

If you have Chat Commands,

all of its commands work here too, with tab completion, descriptions and their output in the

console instead of the chat

They are typed with a cc_ prefix - cc_prop, cc_teleport, cc_tp

] cc_prop chair; cc_weapon ak

Works alongside Mod Menu

If you have Mod Menu,

the two stay in step: both read and write the same BepInEx config, so a change in one is

immediately true in the other

Vanilla compatible

The console is marked vanilla compatible. It never patches game code and grants no advantage

Note that the console can edit settings belonging to mods that are not vanilla compatible - those mods carry their own marking

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Console-1.2.0.zip
File size
33.9 KiB