RoguelikeSkillTreeVisualizer
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No ski
About this mod Author’s original text
RoguelikeSkillTreeVisualizer
Adds a Skills button that opens the game's native skill tree, read-only, on the
character you chose. No skill point is spent. No gameplay change.
- GUID: com.gumatos.roguelikeskilltreevisualizer
- Version: 0.3.2
- Works with: Stolen Realm v1.3.1 (Roguelike mode only).
- Needs: BepInEx 5 (r2modman installs it for you).
- Status: implemented; checked in game by the author.
What the button does
- On the Select Party screen it appears as a square Skills button next to
Choose Powerups. The row does not grow: Choose Powerups shrinks just enough.
- In a run the same button appears next to the HUD's Ping Button. It only shows
when opening is safe (see When the button hides).
- Opens the tree of the right character: on the party screen, the last one you
added; in a run, the character selected at that moment — level and gear are read at
click time, never cached.
- Inside the tree you can navigate, zoom, change tab and read tooltips with your
character's real numbers. Learned skills are lit; the rest are grey.
What it does not do
- Does not spend skill points — the footer shows 0 points available.
- Does not learn or remove skills — clicking a node is blocked and Respec Build is
hidden.
- Does not touch Accept Party, the Current Party, the Powerups or the Roguelike
rules. No game file is modified.
- Does not mix players — each player sees only their own characters.
The mod does not rebuild the skill tree: it picks the right character and hands it to the
game's own system.
When the button hides
In a run the button disappears (and refuses to open) while any of these is true — when in
doubt, it does not open:
- you are aiming a skill, or in ping mode;
- it is not your turn, or someone is acting/moving;
- a level-up or reroll is pending;
- another window is already open (inventory, options…);
- the game is not in battle, world map or town.
Configuration
File: BepInEx/config/com.gumatos.roguelikeskilltreevisualizer.cfg.
| Section | Key | Default | What it does |
|---|---|---|---|
| Geral | AtivarBotao | true | false = no button on the party screen. |
| Geral | AtivarBotaoNaRun | true | false = no button in the run HUD. |
| Geral | AjustarZOrder | true | Keeps the tree above the HUD in a run. Turn it off if the game tooltip appears behind the tree. |
Install
r2modman (recommended): install this package in the Stolen Realm profile — the DLL
goes to BepInEx\plugins\RoguelikeSkillTreeVisualizer\.
Manual: install BepInEx 5 x64 (or press "Start modded" once in r2modman to create
the folders), then copy the RoguelikeSkillTreeVisualizer folder to:
%APPDATA%\r2modmanPlus-local\StolenRealm\profiles\Default\BepInEx\plugins\
The file must end up as...\plugins\RoguelikeSkillTreeVisualizer\RoguelikeSkillTreeVisualizer.dll. The mod only
works in Roguelike mode; you do not need to enter a match to see the party button.
Uninstall
- Close the game.
- Delete the mod folder in BepInEx/plugins/RoguelikeSkillTreeVisualizer. Nothing is
created outside it.
- Optional: delete BepInEx/config/com.gumatos.roguelikeskilltreevisualizer.cfg.
Uninstalling leaves nothing behind and does not affect your save.
Build from source
cd RoguelikeSkillTreeVisualizer
dotnet build -p:DeployToBepInEx=false
Output: bin\Debug\netstandard2.1\RoguelikeSkillTreeVisualizer.dll. The reference DLLs
come from the game and are never distributed. The deploy is opt-in (DEPLOY-2): a bare
dotnet build installs nothing — the DeployToBepInEx target runs only with
-p:DeployToBepInEx=true, which copies the DLL into
\BepInEx\plugins\RoguelikeSkillTreeVisualizer\ on the machine that built it.
Português (BR)
Adiciona um botão Skills que abre a árvore de skills nativa do jogo em modo
somente leitura, no personagem escolhido: na tela Select Party, ao lado do
Choose Powerups; na run, ao lado do Ping Button do HUD (e só quando é seguro abrir).
Nenhum ponto é gasto e nada que persista muda. O mod foi conferido em jogo pelo autor.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: