Codex
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own d
About this mod Author’s original text
Codex
Adds a Codex tab to Stolen Realm's Options window (Esc → Options) with reference pages built from the game's own
data, so they match your game version:
- Bestiary: every enemy with its type, faction and level range, its stats at the level and party size you pick
(worked out with the game's own formulas), its traits, and its moves with their damage.
- Weapons: every weapon with its damage at an item level you pick, attributes, bonuses, special effects and the
skills it grants, grouped by type and colored by rarity.
- Skill Trees: every tree, its skills by tier, with requirements, AP cost, cooldown, range and descriptions.
It only reads the game's data and changes nothing, and only you need it.
Settings
| Setting | Default | |
|---|---|---|
| Enabled | on | Show the Codex tab |
| Show Special Entries | off | Also list characters that never appear in random battles (summons, props, story NPCs) |
| Log Data Summary | off | Write what the Codex found to the BepInEx log once per launch |
The file is BepInEx\config\com.helvetica.codex.cfg. With
Mods Menu installed, the settings are also in
Esc → Options → Mods.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: