Ultimate Technologies
This is a sub-mod of Ultimate Technologies and must be used with Ultimate Technologies!
About this mod Machine translation
This is a sub-mod of Ultimate Technologies and must be used with Ultimate Technologies!
This mod is a sub-mod of Ultimate Technologies 2.3. Its function is to add cheating functions based on the original mod, unlocking weapons that are more powerful than the original mod, and the AI cannot be used.
Features:
- You can now activate Ultimate Tech's cheat function by activating the "Restrictions Lift" edict.
- After running this mod, you can activate the "Restrictions Lift" bill from the bill list at the start. When activating this bill, an event will be launched immediately. After you choose to continue, you will immediately obtain the three basic technologies of the original mod, helping you quickly skip the early stage and unlock the research permissions for the ultimate weapon "Zero" series.
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When you study the ultimate weapon in the original mod and also study the sub-mod "Ultimate Weapon" technology, the ultimate weapon (red dot) will appear based on the original weapon (purple dot). The power of the ultimate weapon is doubled compared to the original version, and it cannot be obtained by AI. Due to the event flag restriction, even a fallen person with full technology cannot obtain this technology. Only players who have activated the event can use it. All technologies in this mod including the original mod cannot be reversed.
Warning:
- Use this mod with caution, overly powerful attributes may reduce your gaming fun.
- This mod requires the Ultimate Technology master mod to be running at the same time to take effect.
Postscript:
- This mod supports the learning version, just drag it into the mod folder after unzipping it.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.