Tim Drake in Stardew Valley
Bring Tim Drake (Robin) into Stardew Valley with his own storyline.
Screenshots 3 screenshots
About this mod Machine translation
Bring Tim Drake (Robin) into Stardew Valley with his own storyline.
Tim in SDV
🌟 **Tim Drake comes to Stardew Valley! ** He claims to be just a regular guy on vacation, but is actually looking for something important...
---
🎯 IMPORTANT NOTICE
- **Compatibility Note**: If using the Ridgeside Village mod, the Redbird will move from the bus station to the back forest area
- **Nose Display Settings**: You can turn on/off the nose display of the character sprite through the Generic Mod Config Menu or edit the configuration file
- **Extra Speech Options**: If you are not planning to marry Tim or are divorcing, please turn off the Extra Speech option
- **Post-Festival Display**: After the festival ends, Robin will appear in the town center (this is a display issue of the game itself)
---
🔧 Recommended modules
- Generic Mod Config Menu by spacechase0 - Add option switching interface to the main menu
- Seasonal Outfits - Slightly Cuter Aesthetic by Poltergeister - Tim's sprite design matches the style of this mod
---
🎨 Portrait Module
- Portraits For Tim Drake (Robin) by crystal19950804 - Beautiful HD portrait of Tim!
---
📅 Event Unlocking Guide
Click to view detailed event trigger conditions
- **Event 1**: 1 heart, 6pm-11pm, mine
- **Event 2**: 2 Hearts, 6am-5pm, bus stop (in the backwoods area when using Ridgeside)
- **Event 3**: 3 hearts, 12 noon-5 pm, mine
- **Event 4**: 4 hearts, 6am-5pm, tavern
- **Event 5**: 5 hearts, 6pm-11pm, mine
- **Event 6**: 6 hearts, 8am-5pm, beach, sunny day
- **Event 7**: 7 hearts, 6pm-11pm, mine
- **Event 8**: 8 hearts, 6pm-11pm, mine
- **Event 9**: 9 hearts, 8am-5pm, mountainous area, sunny day
- **Event 10**: 10 hearts, 6am-5pm, town, sunny day, find 1 golden walnut
- **Event 11**: 11 Hearts, 6am-6pm, North Island
- **Event 12**: 11 Hearts, 6am-6pm, Crater, need to have seen Event 11
- **Event 13**: 12 Hearts, 6am-6pm, West Island
- **Event 14**: 13 hearts, 6am-6pm, Southeast Island, sunny day
- **Event 15**: 14 Hearts, 6am-5pm, West Island Cave, Monday-Friday
- **Event 16**: 14 Hearts, 6am-5pm, West Island Cave, Saturday to Sunday, need to watch Event 15
---
❓ FAQ
**Q: How to install the module manually? **
A: Download the file and extract it to the mod folder. The Steam user path is usually: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
**Q: How to configure options manually? **
A: Open the mod folder, select the folder of this module, open config.json with Notepad or other programs, change "False" to "True" and save it
**Q: Is there any conflict between the module and SVE? **
A: Please first confirm that the conflict is caused by SVE. I haven't tested compatibility with other mods yet
**Q: Found a bug/problem/typos? **
A: Please tell me the specific situation, other modules used and trigger conditions. The more detailed the information, the better.
**Q: Will this module be continuously updated? **
A: Yes
**Q: Can you create resources or translate and publish this mod? **
A: Just link back to the original module.
**Q: Why choose Tim? **
A: Why not? He is my favorite Robin
---
🙏 Special thanks
- Huge help from official Stardew Valley Discord members
- Poltergeister and its beautiful aesthetic mods
- Beautiful music provided by Kevin MacLeod
Experience the mysterious story of Tim Drake and discover his hidden secrets in Stardew Valley! ✨
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.