The Trial of Teleportation Totem
Learn new ways to channel magical power
Screenshots 6 screenshots
About this mod Machine translation
Learn new ways to channel magical power
The trial of teleportation totem
✨ **Learn a new way to channel magical power** ✨
For a better immersive experience, it is recommended to play with a new save file.
🌟 Main functions
Totem package system
Instead of leveling up your skill to learn the teleportation totem recipe, the wizard will introduce you to the legend of teleportation magic.
**Featured Mechanism:**
- Totem packages will only appear at designated locations between 9pm and 12am midnight
- Must complete the package to gain totem knowledge
- There are five packages in total, unlocked in the following order:
- mountains
- beach
- desert
- island
-???
Return Scepter Unlocked
The Scepter of Return is no longer purchased directly from Krobus, certain conditions must be met before Krobus offers the Scepter of Return in the store.
🎯 Event trigger conditions
Introduction to Totem Package
- **Location:** Mountains
- **Time:** 9pm to 12 midnight
- **Requirements:** Foraging skill reaches level 6
Unlock the Scepter of Return
- **Location:** Sewer
- **Requirements:** Have a favorable relationship of 6 hearts with **Krobus**
- **Conditions:** Complete 3 Totem Teleport Packages (Mountains, Beaches and Deserts)
⚙️ Configurable options
- Lock totem recipe (default: on)
- Lock obelisk (default: off)
🔧 Compatibility Notes
- **Not compatible** Modules that modify the location of map teleport points
📸 Module used for screenshots
- Nyapu's Portraits inspired by Dong
- Vibrant Pastoral Redrawn
- Change Sewer Color
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*Module idea comes from bahbahrah on Github*
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.