The Trial of Teleportation Totem

by Zilch·v1.1.0·Updated 2025-09-23

Learn new ways to channel magical power

Screenshots 6 screenshots

About this mod Machine translation

Learn new ways to channel magical power

The trial of teleportation totem

✨ **Learn a new way to channel magical power** ✨

For a better immersive experience, it is recommended to play with a new save file.

🌟 Main functions

Totem package system

Instead of leveling up your skill to learn the teleportation totem recipe, the wizard will introduce you to the legend of teleportation magic.

**Featured Mechanism:**

  • Totem packages will only appear at designated locations between 9pm and 12am midnight
  • Must complete the package to gain totem knowledge
  • There are five packages in total, unlocked in the following order:
  • mountains
  • beach
  • desert
  • island

-???

Return Scepter Unlocked

The Scepter of Return is no longer purchased directly from Krobus, certain conditions must be met before Krobus offers the Scepter of Return in the store.

🎯 Event trigger conditions

Introduction to Totem Package

  • **Location:** Mountains
  • **Time:** 9pm to 12 midnight
  • **Requirements:** Foraging skill reaches level 6

Unlock the Scepter of Return

  • **Location:** Sewer
  • **Requirements:** Have a favorable relationship of 6 hearts with **Krobus**
  • **Conditions:** Complete 3 Totem Teleport Packages (Mountains, Beaches and Deserts)

⚙️ Configurable options

  • Lock totem recipe (default: on)
  • Lock obelisk (default: off)

🔧 Compatibility Notes

  • **Not compatible** Modules that modify the location of map teleport points

📸 Module used for screenshots

  • Nyapu's Portraits inspired by Dong
  • Vibrant Pastoral Redrawn
  • Change Sewer Color

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*Module idea comes from bahbahrah on Github*

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Trials of the Teleporting Totems
File size
29.4 KiB
SHA-256
6934b0f6ac2e4f8eb5212861ff29a3cc2c7b85cf86cd4b70fefa13e938dbb478
Stored at
2026-10-10 11:06