Teleport point editor
You can modify teleport points in the game.
Screenshots 2 screenshots
About this mod Machine translation
You can modify teleport points in the game.
Warp Editor
🎮 **Tired of broken or incorrect waypoints on your custom maps? **
**Warp Editor** lets you fix, test and manage waypoints directly in the game - no need to edit map files! ✨
🌟 Main functions
- 🗺️ Added a new button in the lower right corner of the map menu to open the **Waypoint Editor**
- 📍 Edit teleport points by selecting the starting point and adjusting the target map and coordinates
- 💾 Changes are saved in **config.json** and do not modify the map file — ideal for testing or debugging mods
- 👥 Full support for **Multiplayer**, even teleporters that are usually only available to the main player
- 🔧 Compatible with **Mine Map Remaster** and other custom locations
🎯 Recommended combination
For best results, it's recommended to use it with **Ilucie's Location Tracker** — it makes testing and navigating locations even easier!
📝 Instructions for use
- 💡 Ideal for modders working with custom maps or teleport-intensive locations
- 🔒 Safe to use: no permanent changes to your .tbin or .xnb map files
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🚀 **Start optimizing your game delivery experience now! **
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.