Super Magnetic Ability (Alpha)
The super magnetic ability can attract debris, tiles, animals, and even NPCs, and by reversing the polarity, it can also project items for placement.
Screenshots 2 screenshots
About this mod Machine translation
The super magnetic ability can attract debris, tiles, animals, and even NPCs, and by reversing the polarity, it can also project items for placement.
Super Magnetic Power
✨ **Welcome to experience this innovative magnetic module! ** ✨
Core functions
Using the Super Magnet ability, Farmer can channel the energy of a large magnet to attract:
- 🧩 **Fragments and Tiles**
- 🐄 **Animals**
- 👥 **It is said that it can also attract NPCs**
- 🔄 **By reversing the polarity, items can also be projected for placement**
Ability system
**How to learn abilities? **
- Use the unified experience system to convert all experience into points
- Players can allocate points to skills (farming, mining, combat, etc.) or abilities
- Energy bar as cooldown for all abilities
- Super Magnetic Ability needs to be learned by allocating points
- Once learned, various other abilities that extend the Super Magnetic effect will be unlocked
How to use
🧲 **Super Magnetic Power**
- Press the G key or click the screen icon to turn on/off super magnetism
-Basic abilities greatly enhance the farmer’s magnetism
- Each additional ability increases the power of the channel
🔄 **Polar Placement**
- Press spacebar or screen icon while booting to toggle between place/remove mode
- During bootup, left-click once to start selection, then left-click at another location to select the area
- Depending on the mode, objects can be removed or moved from the tool slot to the selected area
- Right click to cancel area selection
🐾 **Positive and Negative Attraction**
- When guiding, if this ability is learned, the untouched animal will walk towards the farmer
- Animals will stay away from the farmer once petted
👥 **Possible Attraction**
- NPCs may drift towards you while booting
- The suspicious gravitational field seems to attract nearby NPCs
- May not work on children, festival performers or mysterious sewer dwellers
- Possible side effects: roads become 'suggestions' rather than rules
Notes
⚠️ **Known Issues**:
- After upgrading and unlocking the super magnetic ability, other abilities need to be refreshed or reopened before the ability menu will be displayed.
🎮 **Demo Video**:
YouTube short demo
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💡 **Warm reminder**: This module is currently in the Alpha testing stage, welcome to provide feature suggestions, bug reports and feedback!
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.