Stardew Valley Balance Overhaul - Sequel (no updates)
Rebalanced nearly every aspect of the original game, from the selling prices of crops, crafts, fish, gathers, minerals, and food, to monster difficulty, to machining rules and crafting recipes. Highly configurable and added support for several popular mods.
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About this mod Machine translation
Rebalanced nearly every aspect of the original game, from the selling prices of crops, crafts, fish, gathers, minerals, and food, to monster difficulty, to machining rules and crafting recipes. Highly configurable and added support for several popular mods.
Stardew Valley Balance Overhaul - Continued
✨ **Have you played Stardew Valley too many times? Tired of Star Cider Empire and pig herds and want to try a new way to make money but it doesn't feel like it's worth it? Then this mod might be for you! **
🎯 Module Introduction
Stardew Valley Balance Overhaul is a massive balance remaster mod originally created by Theoddon that aims to make every aspect of the game feel equally rewarding while increasing game longevity by reducing the chances of making a lot of money in a short period of time.
🎮 Core Features
- **Economic Balance**: Crop and animal profits are closer, with more benefits in the early stages and less benefits in the later stages
- **Handmade products optimization**: There is a chance to increase the output quantity when using high-quality raw materials
- **Large animal products**: 2 products are produced after processing, and the quality can be expanded
- **Aging Time Adjustment**: The barrel aging time can be adjusted according to price changes
- **Fish Price Reform**: Pricing based on catching difficulty, flatter profit curve
- **Food Buffs**: Most foods add buffs with extended duration
- **Machine Crafting Difficulty**: Handmade machines are more difficult to craft to balance the mid to late game
⚔️ Combat system
Like a challenge? The mod offers a variety of options to make monsters even deadlier! Or you can turn off this feature and fight the way you're used to.
🔧 Highly configurable
All changes to the mod can be turned off in the configuration, and some features have multiple setting options to suit different play styles.
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📊 Detailed change list
🌱 Agriculture and Economy
- Fruit trees have two balancing options: cheaper saplings or higher value fruits
-Flower value adjustment, nectar prices are closer
- Construction costs rebalanced so that buildings that directly impact profit are more expensive
🎣 Fishing and Gathering
- Mine income is more consistent and is not affected by floors
- The price of fish is mainly based on the difficulty of catching
- Making bait, bombs, fertilizers and more more sustainable
🛠️ Production and recipe
- Removed annoying ingredients in some recipes (coral, clams, coal, etc.)
- Adjust various recipes to make less frequently used items more attractive
- The classification of handmade products has been adjusted to reduce the necessity of the craftsman profession.
🐉 Monsters and battles
- Monster strength adjustment, 3 difficulty options
- Monsters deal more damage but have less health
- The number of kills required for some monsters to clear the target has been reduced.
🏛️ Museums and Awards
- The order of museum rewards has been optimized to make the rewards more generous.
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🔗 Compatible Modules
The module has built-in balanced support for the following popular modules:
- Stardew Valley Expanded (including 1.15 content)
- Ridgeside Village
- East Scarp
- Distant Lands
- Cornucopia series modules
- Animal Husbandry Mod
- Walk of Life - Profession Overhaul
- and more!
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🎮 Quality of life improvements
- Willie buys a fishing rod, Marnie buys scissors and a milk bucket, Clint buys weapons and armor
- Marnie sells the automatic caresser after the community center is completed
- Harvey's Clinic sells life potions
- Silo holds 1000 hay
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🤝 Recommended matching modules
- **Fresh Farm Produce** - rewards farm production diversification
- **Ferngill Simple Economy** - Add market supply and demand mechanism
- **Walk of Life** - Expanded original career system
- **Aquarism** - Improve fish pond viability in many ways
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⚠️ Compatibility Notes
Recommended settings
- When using Walk of Life, set the Bree …
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.