Stardew Valley 2.0 Balance Module
This mod aims to rebalance the game and make the leveling experience better. You'll start on a custom map called 'Stardew Farm' with limited available soil, which can be expanded through tool upgrades. All prices have been rebalanced to create a more satisfying and progressive gaming experience.
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About this mod Machine translation
This mod aims to rebalance the game and make the leveling experience better. You'll start on a custom map called 'Stardew Farm' with limited available soil, which can be expanded through tool upgrades. All prices have been rebalanced to create a more satisfying and progressive gaming experience.
StardewValley 2.0 ReBalance Mod
🎮 **New Balanced Experience** - Say goodbye to the era of getting rich in the first summer!
🌙 Map Features
- Use the new "Stardew Farm" map
- The initial amount of available soil is limited and needs to be gradually unlocked through tool upgrades
- Some areas are blocked by rocks, wood or meteorites, which can be cleared after upgrading tools
- Prevent players from making too much money by buying 200+ seeds from the beginning
🌱 **IMPORTANT NOTE**
- Grass will not grow on grass blocks, you need to buy hay from Marnie (20 gold)
- Wood, stones, trees, etc. will not regenerate on grass blocks when the seasons change.
⚖️ Balance adjustment
**Cooking Recipes**
- All recipes rebalanced to ensure slight profitability
**Animal Products**
- All animal product values rescaled
**crop**
- Crops with low seed costs have lower returns
- Crops obtained in the second year or oasis are usually better than the first year crops (except strawberries, best in spring)
**Fruit Tree**
- Fruit trees now bear fruit three months out of the year
- Some from spring to autumn, some from summer to winter
- Become a useful source of income
**Mining and Fishing**
- Mining and fishing systems rebalanced
- The number of ores required to make 1 metal ingot increased from 5 to 10
- Starting from the second year, the price of ore at the blacksmith is greatly reduced
- Copper Ore: 15 gold
- Iron Ore: 30 gold
- Gold Ore: 45 gold
- Coal: 30 gold
**Tool Upgrade**
- Increased price and material requirements for tool upgrades
- Difficult to obtain a full set of gold tools before the end of summer
💰 Key information
- Honey: 60 gold
-Mead: 120 gold
- Fairy Rose Honey: 135 gold
- Mushroom value: 30-70 gold (magma mushroom 100 gold)
- Golden Clock: 1 million gold
- Return Scepter: 500,000 gold
- Diamond: 600 gold, crystal replicator takes 7 days
- Slime kill requirement: reduced from 1000 to 500
- Dust Elf killing requirement: reduced from 750 to 350
- Dinosaur eggs are no longer subject to a 3x value bonus from the Treasure Identification Guidebook
🙏 Acknowledgments
Special thanks to Fireredlily for her help throughout the mod creation process, Xen0nex for their Better Balance mod inspiration, Selph, Blueberry, Esca and Button for their support, and the entire Stardew Valley modding community for their help!
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.