Serfdom - Real Taxation

by Arleau·v2.2.2·Updated 2025-09-23

Provide a true income and property tax mechanism.

Screenshots 1 screenshots

About this mod Machine translation

Provide a true income and property tax mechanism.

Serfdom - Real Taxes

🏛️ Module Introduction

This mod implements a "simple" tax system, including expected income taxes as well as novel property taxes.

This mod was originally designed as an add-on for the Environmentalist class of the Walk Of Life mod, but can also be used independently. It adds an extra layer of challenge to the game while enriching the experience by establishing strategic reasons for players to be more inclined to trade with local vendors rather than using shipping boxes.

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💰 Income Tax System

Tax calculation method

  • **Fingil Revenue Service (FRS)** calculates your federal tax liability based on shipping box income only
  • Provide practicality vs optimization options

Tax Class

  • Simulates the real tax system of the United States, with 7 tax levels
  • Maximum income tax rate **37%**
  • All levels and thresholds configurable

Tax payment time

  • Federal taxes are due at the end of the first day of each month
  • The tax will be automatically deducted from the farmer's balance overnight (i.e. morning of day 2)
  • This means farmers have one day to reinvest last season's profits into new seeds or livestock

Business Deductions

  • Reinvestment in tool upgrades, animal or seed purchases, construction commissions, etc. can be deducted as business expenses
  • Deduction up to 100% under Fingil tax law

Overdue penalty

  • If farmers have insufficient funds in their account, they will be fined and all shipment box proceeds will be withheld until the balance is paid.
  • All debts accrue interest every day (default annual interest rate is 72%, approximately 0.64% per day)

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🏡 Property Tax System

Evaluation mechanism

  • Conduct property value assessments twice per season
  • Use the Use Value Assessment (UVA) procedure
  • **Higher tax rates on underutilized land** - Incentivizes players to clear their farms and actively use the land

Tax scope

  • The total value of agricultural activities, livestock and real estate is taken into account
  • At the beginning of each year, Mayor Lewis collects property taxes from **host** farmers
  • Based on average UVA values ​​for the entire property from the previous year (excluding winter)

Special instructions

  • Agricultural activities on Ginger Island and other properties are not taxed
  • Property taxes are not eligible for deduction
  • Overdue fines are usually higher (configurable)

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🎮 Usage tips

Console commands

  • Check for upcoming income taxes: `txs do income`
  • Check for upcoming property taxes: `txs do property`

Strategic Advice

  • Prioritize transactions with local suppliers to reduce tax burden
  • Clean up farms promptly to reduce property tax rates
  • Properly plan reinvestment opportunities to maximize deductions

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🔗 Related modules

**DaLion Module Series:**

  • **Walk of Life** - An overhaul of the career tree and skill progression system
  • **Aquarism** - Make fish ponds truly useful
  • **Springmyst** - Adds interesting spell enchantments to the game
  • **Mineracoustics** - Gem ring mechanics based on real music theory
  • **Chargeable Resource Tools** - Chargeable axes and pickaxes
  • **Wildcat** - Weapon combo framework and combat adjustments

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*Make the economic system of Stardew Valley more real and interesting! * 🌾

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Serfdom
File size
78.1 KiB
SHA-256
7abc98dd934fc0977045b574cd7968f888d87bc4820b1ec55ccf92b7ebb40de3
Stored at
2026-10-10 12:54