Portrait and sprites of Sebastian by Huwa
A Sebastian portrait and sprite mod featuring my original character Shiro (originally intended to be a custom NPC, but too lazy to code an entire new NPC, so just a retexture of Sebastian since they are somewhat similar)
Screenshots 1 screenshots
About this mod Machine translation
A Sebastian portrait and sprite mod featuring my original character Shiro (originally intended to be a custom NPC, but too lazy to code an entire new NPC, so just a retexture of Sebastian since they are somewhat similar)
Huwa's Portrait of Sebastian and the Sprite
🎨 **A beautiful character appearance replacement module**
📋 Prerequisites
- **Portraiture** - for HD portraits
- **Content Patcher** - for sprites
🛠️ Installation Guide
Portrait installation steps:
- Download and install the "Portraiture" mod into your mods folder
- Create a new folder in "Mods/Portraiture/Portraits" (I named it "regulars")
- Drag the portrait PNG file into your "regulars" folder
- Run the game, talk to Sebastian, and when the dialog box opens, press the "P" key to display the portrait.
🎮 Shortcut key description
**Portraiture Hotkey Function:**
- **P key** - Switch portrait set when dialog is open
- **I key** - Switch between large portrait and normal portrait when dialog box is open
- **O KEY** - Pin or unpin the portrait set selection for a specific NPC
🌟 *This mod replaces Sebastian's appearance with the original character Shiro, bringing a new visual experience to your Stardew Valley experience! *
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.