permanent cellar
Makes cellars accessible to all farmhouse/cabin sizes, also compatible with custom farmhouse/cabin maps!
Screenshots 1 screenshots
About this mod Machine translation
Makes cellars accessible to all farmhouse/cabin sizes, also compatible with custom farmhouse/cabin maps!
PERMANENT CELLAR 🏠
✨ Module Features
This mod is based on the original game's cellar entrance mechanic, providing permanently available cellar functionality for all house sizes! Whether you are a single player or a multiplayer game enthusiast, you can enjoy this convenient feature.
🎯 Core Functions
- **Full Size Support**: Suitable for small, medium and large house sizes
- **Multiplayer Friendly**: All players can see the cellar entrance
- **Custom Compatible**: Supports Content Patcher and works perfectly with custom maps
- **Flexible Configuration**: Provides a variety of options to meet different needs
🗺️ Map configuration
The mod uses the map paths from the original game:
- `Maps/FarmHouse_Cellar0` - Minimum house size
- `Maps/FarmHouse_Cellar1` - Medium house size
- `Maps/FarmHouse_Cellar` - Maximum house size (original default)
🔄 Teleport point settings
A new map attribute "CellarExit" is added, allowing you to easily set the location of the cellar exit:
- Single exit point: `"CellarExit": "7 10"`
- Dual exit points: `"CellarExit": "4 10 5 10"`
⚙️ Configuration options
- **ShowCommunityUpgrade**: Show community upgrade in the carpenter menu (only available to console players)
- **RemoveCellarCasks**: Remove all barrels in the cellar
- **AddCellarCasks**: Add default wine barrels for the cellar
🤝 Acknowledgments
Special thanks to candidus42’s Cellar Available module for providing some code inspiration!
🔗 Resource link
source code
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.