permanent cellar

by CyanFire·v1.2.3·Updated 2025-11-05

Makes cellars accessible to all farmhouse/cabin sizes, also compatible with custom farmhouse/cabin maps!

Screenshots 1 screenshots

About this mod Machine translation

Makes cellars accessible to all farmhouse/cabin sizes, also compatible with custom farmhouse/cabin maps!

PERMANENT CELLAR 🏠

✨ Module Features

This mod is based on the original game's cellar entrance mechanic, providing permanently available cellar functionality for all house sizes! Whether you are a single player or a multiplayer game enthusiast, you can enjoy this convenient feature.

🎯 Core Functions

  • **Full Size Support**: Suitable for small, medium and large house sizes
  • **Multiplayer Friendly**: All players can see the cellar entrance
  • **Custom Compatible**: Supports Content Patcher and works perfectly with custom maps
  • **Flexible Configuration**: Provides a variety of options to meet different needs

🗺️ Map configuration

The mod uses the map paths from the original game:

  • `Maps/FarmHouse_Cellar0` - Minimum house size
  • `Maps/FarmHouse_Cellar1` - Medium house size
  • `Maps/FarmHouse_Cellar` - Maximum house size (original default)

🔄 Teleport point settings

A new map attribute "CellarExit" is added, allowing you to easily set the location of the cellar exit:

  • Single exit point: `"CellarExit": "7 10"`
  • Dual exit points: `"CellarExit": "4 10 5 10"`

⚙️ Configuration options

  • **ShowCommunityUpgrade**: Show community upgrade in the carpenter menu (only available to console players)
  • **RemoveCellarCasks**: Remove all barrels in the cellar
  • **AddCellarCasks**: Add default wine barrels for the cellar

🤝 Acknowledgments

Special thanks to candidus42’s Cellar Available module for providing some code inspiration!

🔗 Resource link

source code

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Permanent Cellar
File size
22.0 KiB
SHA-256
eafc1ce4555208732b19b2b2d3e4c60a7a0727a263ebd6bfc5352bb9c1631655
Stored at
2026-10-10 10:51