Mushroom Log Framework

by BarleyZP·v2.0.0·Updated 2025-11-03

The Mushroom Log Framework allows content pack authors to edit the hard-coded output of the Mushroom Log to include modded mushrooms or other items.

Screenshots 1 screenshots

About this mod Machine translation

The Mushroom Log Framework allows content pack authors to edit the hard-coded output of the Mushroom Log to include modded mushrooms or other items.

Mushroom Log Framework

🌟Module Introduction

The Mushroom Log Framework is a functional extension module specifically designed for content pack authors to allow them to customize the items and probabilities produced by the Mushroom Log. This framework mod itself does not change the game content and can be safely added or removed at any time.

🎯 Core Functions

  • **Custom output system**: Modify the hard-coded output items of the mushroom log and their appearance probability
  • **Multiple Machine Support**: Any machine set to the "OutputMushroomLog" output method can have independent output lists based on nearby trees
  • **Original Compatibility**: Keep the output algorithm of the original Mushroom Log as unchanged as possible, and only change the optional output item list

📚 User Guide

For complete documentation and sample content packs, please visit:

  • **GitHub source code**:
  • **Content Pack Example**: See an example of adding mushrooms to the Cornucopia mod in the "Optional Files" tab of this mod page

⚠️ Compatibility Notes

  • Possible Harmony code patch conflict with **Cauldron Mod**
  • It is recommended to check the Mushroom Log Wiki page for more information about the original mechanism.

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💡 **Tip**: This framework provides module authors with powerful customization capabilities, making the mushroom log system more flexible and changeable!

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Mushroom Log Framework 2.0.0
File size
18.2 KiB
SHA-256
b8a3d0b330a920bb294c1c1ec767ebf105020c982b872e504cde6cfddf3c0248
Stored at
2026-10-10 10:41