More reasonable gift preferences
This mod adds new favorite/favorite gifts that match the context of the game, and also adds seasonal and friendship-dependent gift preferences that match character development and dialogue. For example, Abigail likes fairy stones, and Shane likes Joja Cola after the 6-heart incident!
Screenshots 3 screenshots
About this mod Machine translation
This mod adds new favorite/favorite gifts that match the context of the game, and also adds seasonal and friendship-dependent gift preferences that match character development and dialogue. For example, Abigail likes fairy stones, and Shane likes Joja Cola after the 6-heart incident!
More reasonable gift preferences
🎁 **Make the gift system in Stardew Valley more consistent with the character setting! **
✨ Main functions
- **New permanent like/favorite gift** - based on the in-game background story
- **Seasonal Gift Preference Adjustment** - Different seasons have different preferences
- **Story-Dependent Gift Preferences** - New preferences unlocked after certain heart events
- **Fully Configurable** - Can switch vanilla/mod preferences for every character and item
🎯 Changing Gift Preferences
Abigail loves jack-o-lanterns
💡 *Secret Note #1 mentions Abigail loving the smell of carved pumpkins*
Abigail likes fairy stones
💜 *Abigail loves the color purple and mysteries. Faerie stones are purple and old miners' songs say they are made from the bones of ancient faeries*
Shane loves chick statues
🐔 *Shane loves chicken*
Leah likes marble
🗿 *The item description says that marble is a very popular sculpture material. Leah carves every morning*
Leah loves hardwood
🌳 *The item description says that hardwood is "a special type of wood with exceptional strength and beauty" and is a less common building material that Robin also likes as gifts. Leah uses wood in her art projects*
Lewis loves blueberries in the summer
🍓 *On summer Sundays, Lewis would ask the farmer if he had any blueberries and comment that he loved fresh blueberries*
Shane likes Joja Cola after the 6-heart incident
🥤 *Shane started drinking less alcohol after the 6-heart incident and was seen drinking Joja Cola instead. He also likes Joja Cola at the cinema*
Shane hates beer after the 6-heart incident
🚫 *Shane started drinking less after the 6 Hearts incident and was seen actively avoiding alcohol. The farmer also helped Shane quit drinking*
Willy likes crabs
🦀 *Willy calls the player "Companion Crab Lover" and will give gifts if the player raises 10 crabs in the fish pond. Willie also loves "Crab Art" as a gift*
⚙️ Configuration options
You can change the configuration by editing the config.json file or using the general module configuration menu:
- **Enable Mod**: When unchecked, no gift preferences will be changed (revert to original preferences)
- **Individual preference switch**: When unchecked, the item will revert to the original preference
🔧 Compatibility
Compatible with Stardew Valley version 1.6
💡 Suggestions
Currently this mod only changes a small number of preferences, as I want to make sure every preference change can be explained by the original game content. If you have any ideas or suggestions, I'd love to hear them!
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🌟 *Make gifts more meaningful and more in line with your character’s personality! *
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.