More building options - second pack
The second in a three-pack series, adding new buildable buildings to the game. This pack includes two new buildings: the Empty Fishing Hut and the Enchanted Fishing Hut, allowing you to re-catch any previously caught fish at any time!
Screenshots 8 screenshots
About this mod Machine translation
The second in a three-pack series, adding new buildable buildings to the game. This pack includes two new buildings: the Empty Fishing Hut and the Enchanted Fishing Hut, allowing you to re-catch any previously caught fish at any time!
More Building Options - Pack 2
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🏠 Add new building
Robin Building Menu
**empty fishing hut**
- A *completely useless* building with a pointless pool in the middle
- Maximum quantity: 1
-Material: 250 wood, 150 fiber, 100 stone
- Cost: 17,500 gold
- Unlocking conditions: Just start the game
- *Can only be built on a farm*
Wizard Building Menu
**Magic Fishing Lodge**
- A magical upgraded version of the empty fishing hut
- Allows you to re-encounter any fish you have caught previously
- Maximum quantity: 1
- Materials: 100 magic bait, 10 fairy dust, 1 colorful fragment
- Cost: 250,000 gold
- Unlocking conditions: Reach 8 hearts of favorability with the Wizard and Willy
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🎣 How it works
After upgrading, a magic book will appear behind the hut, allowing you to recall specific areas. The room will transform into a replica of the area, and the corresponding fish you caught previously will appear in the water. You can even place crab pots, but they will remain in the *memory* of the area when you leave.
External season, weather, and time of day have no effect on whether or not a specific fish can be caught, the only prerequisite is that you (or your farm help) have caught that fish before.
🌊 Selectable memory area
- **Forest Basin**: forest rivers and ponds
- **Mountain Stream**: Mountain Lake
- **Beach Coast**: Ocean and Night Market Submarine
- **Tropical Lagoon**: Ginger Island
- **Overflow Tunnel**: Sewers and Mutant Nest
- **Woodland Creek**: Secret Forest
- **Swamp**: Swamp
- **Phantom Oasis**: Desert
- **Flooded Cave**: Mine Cave
- **Legendary Lake**: legendary fish
For vanilla fish, this is fairly simple. As for fish added by mods, I've added compatibility for every mod I use and will be happy to add more upon request.
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⚙️ Configuration options
**Enable Building**
- Allows enabling or disabling fishing huts
**Remove Unlock Requirements**
- Allows removal of wizard/willy 8 heart requirement from Magical Fishing Lodge
**Fishing Lodge Door Map**
- Allow setting the map for fishing hut construction (default: farm)
**Coordinates of fishing hut door**
- Allows setting exit locations for both fishing huts to work around farm return bug (default will place you at 64,15 outside the standard farmhouse)
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🎮 Compatibility
Explicitly compatible with mods listed in the requirements section. If you would like to add compatibility for other mods that add fish, please let me know.
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🌍 Language support
- **Latin Spanish** - 79% translated
- **Portuguese** - 100% translated
- **British English** - 100% translated (included)
- **French** - 79% translated
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📦 Installation instructions
- If installing manually, delete the old version and extract [CP] More Building Options Pack 2 to your mods folder
- If using Mod Organizer, load the .zip file and install as usual
- If using another mod manager... proceed as you normally would!
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🔗 Other modules
Other mods by the author include:
- Fish Tank Kit
- More Building Options:Pack 1、Pack 2
- Mini-Mods Pack
- and more useful modules
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.