Mobile greenhouse for small wild farms
Note: This is not a functional mod and only replaces the files for Small Wild Farm. This is an edited version of the Small Wild Farm map that allows for moving the greenhouse location.
Screenshots 1 screenshots
About this mod Machine translation
Note: This is not a functional mod and only replaces the files for Small Wild Farm. This is an edited version of the Small Wild Farm map that allows for moving the greenhouse location.
Small Wild Farm Mobile Greenhouse
🌱 **Make the greenhouse move wherever you want! **
Function description
This is a modified file specially designed for **Small Wild Farm Map**. Its main function is to make the originally fixed greenhouse moveable!
How to use
- First you need to download the original small wild farm map
- Original module link:
- Installation steps:
- Find the Farm.tbin file in the asset folder of the original module
- Delete original file
- Replace this file into
- Finish! Now you can freely move the greenhouse position
Game experience
🎮 This modification solves the problem of large areas of unusable land after moving the greenhouse in the original map, making the farm layout more flexible!
💫 The author stated that this is their favorite Stardew Valley farm map. After personal optimization, it was shared with other players. I hope everyone can experience this excellent map module!
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*Note: This file is only used as a replacement file and needs to be matched with the original small wild farm map module to work properly. *
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.