Miscellaneous map action properties - MMAP

by mushymato·v1.11.1·Updated 2025-09-22

Added some map tile actions and properties to the map maker.

Screenshots 1 screenshots

About this mod Machine translation

Added some map tile actions and properties to the map maker.

MMAP - Miscellaneous map actions and properties

🌟 Source code

IMPORTANT NOTE

**This is a framework module for use by other modules. Installing it alone will have no effect on players. **

Features

✨ A variety of map-related functions have been added. There is no specific design theme, but it is constantly expanded according to needs:

  • 🍎 Let the visual effects of fruit trees in greenhouse areas change with the seasons
  • 🌅 Add light effects to the map (such as island forest)
  • 🌙 Change the environment lighting (similar to the effect of secret forest)
  • 🏞️ Add panoramic background (similar to mountaintop but highly customizable)
  • 💨 Add repeating texture overlay (similar to bath steam effect)
  • 🐮 Force animals to go to a specific location in the house
  • 💡 Add lights to maps and buildings via tile data
  • 🏭 Conditionally add processing lighting effects to mill buildings
  • 🎬 Add temporary animated sprites to the map
  • 🛠️ Action to show build menu
  • 📦 Action to display shipping box menu
  • 🕳️ Teleport through caves (similar to Skull Cave)
  • ❓ Display question dialogue and activate follow-up actions based on player selection
  • 🌇 Change sunset and night time for specific location
  • 🏗️ Extended building drawing layer to support sprite rotation
  • 🛏️ Change the position of the crib in the farmhouse
  • 🚪 Change the position of the refrigerator in the farmhouse (optional door opening animation)
  • 🏡 Events triggered when the farmhouse is upgraded
  • 📦 Move the contents when upgrading the farmhouse (to prevent items in the customized farmhouse from disappearing)
  • 🦋 Simple creature generation (fireflies, crabs, seagulls, birds, butterflies, rabbits)
  • 🪑 Give furniture access to tile properties/actions, descriptions, collision maps and draw layers
  • 🛣️ Make paths accessible to tile properties/actions
  • 📦 Display global inventory through tile action
  • 🏰 Use magic teleportation/cave teleportation to enter the building and change the player's entry position
  • 🚪 Use magic teleportation/cave teleportation to leave the building (create multiple exits)
  • 🌾 Make a specific location suitable for rice crops (regardless of whether there is water nearby)
  • 🏊 Handle swimsuit changes/pool entrance with a single action (simplified tub/pool setup)
  • 🧩 Set objects/furniture to have connected textures (similar to path effects)

Document description

📚 Please refer to README.md for detailed instructions.

Update instructions

🔄 As a framework module, ordinary users usually do not need to update, unless the new module installed depends on the latest version of MMAP functionality. Bugs may occur during the development process, but generally they will not cause serious problems. If you encounter problems, please submit a log report and roll back to the previous version during the fix.

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
MMAP
File size
147.0 KiB
SHA-256
d8f3ab3239afcee0b151964779b43e17bb0bd8481638033e4c77556c7e34c50f
Stored at
2026-10-10 15:12