Marriage Conversation Unlock Tool

by vicarchive·v1.2.2·Updated 2025-09-22

Allows the game to load more marriage dialogue added via Content Patcher. Contains no dialogue.

Screenshots 1 screenshots

About this mod Machine translation

Allows the game to load more marriage dialogue added via Content Patcher. Contains no dialogue.

Marriage Dialogue Unlocker Tool

✨ Function Overview

Have you actually talked to your spouse? Do they always repeat the same words? Does this bore you? Me too!

This mod allows adding more dialogue content to the MarriageDialogue.xnb or MarriageDialogue.xnb file via Content Patcher. Using the prefixes defined below, you can add almost unlimited dialogue for your spouse...and this doesn't just apply to marriage dialogue content, you can also add more entries for content in StringsFromCSFiles (for example: your spouse watered the crops)! Now, any marriage-related spouse dialogue can be modified via Content Patcher!

🔧 Compatibility Notes

  • Compatible with SDVE or any other expansion mod
  • Should be compatible with any Content Patcher mod as well as existing dialogue mods (including marriage dialogue mods)
  • For the more technical users: this mod post-processes the marriageDialogueReference constructor, if the mod doesn't modify it it should be fine

**Restrictions:**

  • This mod is based on version 1.6.15 and may not be compatible with earlier or later versions.
  • May not be compatible with polyamory mods

📝 User Guide

Removing conversation entries from both XNB files (removing entries via Content Patcher) is completely safe, as long as you provide conversation content for each prefix. Missing dialogue content will appear as "..." in the game.

It is recommended not to remove entries from StringsFromCSFiles as these are used as a failsafe mechanism.

🗝️ Prefix Guide

Below is a list of prefixes that the mod will recognize and their corresponding dialogue content. Make sure you're familiar with the dialogue prefix options already in the game so this list makes more sense.

**MarriageDialogue key:**

  • _
  • _
  • Rainy_Night
  • Rainy_Day
  • Indoor_Night
  • Indoor_Day
  • Outdoor
  • Good
  • Neutral
  • Bad
  • OneKid
  • TwoKids
  • spouseRoom
  • funLeave
  • jobLeave
  • funReturn
  • jobReturn
  • patio

**StringsFromCSFiles (new) key:**

  • **Obstacle**: Spouse cannot find path
  • **displeasedGeneral**: The probability of appearing is higher when the mood value is low.
  • **displeasedGendered**: generic but gender specific
  • **displeasedFem**: Female spouse specific dialogue
  • **Adoption_Obstacle**: Unable to find a way, waiting for adoption
  • **Adoption_Name**: Adoption, call the farmer by name
  • **Adoption_Endearment**: Adoption, call the farmer by a pet name
  • **Pregnancy_Obstacle**: Unable to find path, spouse is pregnant
  • **Pregnancy_Endearment**: When pregnant, call the farmer by a pet name
  • **Pregnancy_Name**: When pregnant, call the farmer by name
  • **Expecting_Obstacle**: Unable to find the way, the farmer is pregnant
  • **Expecting_Endearment**: Expectation, calling the farmer by a nickname
  • **Expecting_Name**: Expecting, calling the farmer by name
  • **ParentObstacle_One**: Unable to find path, one child
  • **ParentObstacle_Two**: Unable to find path, two children
  • Breakfast_Nevermind: Unable to find the way, spouse wants to have breakfast
  • **WateredCrops**: spouse watered crops
  • **PetBowl_Multiple**: Spouse watering multiple pet bowls
  • **PetBowl_One**: Spouse waters a pet bowl
  • **Greeting_WorkDone**: Greeting when spouse completes farm work
  • **Greeting_NoWork**: Greeting when spouse is not doing farm work
  • **Sprinkler**: Spouse wants to water but player has sprinkler on each plant patch
  • **FeedAnimals**: mate feeds animals
  • **RepairFences**: Spouse repairs fences
  • **Furniture_Introduce**: First furniture conversation ("How does it look?")
  • **Furniture_Show**: Second furniture conversation ("I recently bought this")
  • **Furniture_Obstacle**: Unable to find the path and want to place furniture
  • **Change_Wallpaper**: Spouse changes wallpaper
  • **Change_Flooring**: Spouse changing flooring
  • Furniture_Reminisce: Unsure
  • Reminisce: Unsure

More documentation on these can be found on the mod's Github (mirrors tab).

Enjoy using it …

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
Marriage DIalogue Unlocker Release1 - v1.2.2
File size
16.9 KiB
SHA-256
ebef50437966988a9ea186e991e8bd4d8d4243afe1ad457c9e5108668707d648
Stored at
2026-10-10 10:38