Make desert food more authentic
MCR 2 Electric Boogaloo Edition.
Screenshots 6 screenshots
About this mod Machine translation
MCR 2 Electric Boogaloo Edition.
Make desert food more authentic
🎮 **Welcome to the desert food world! **This is a desert version of my franchise mod that brings a whole new culinary experience to your Stardew Valley!
✨ Main features
🏪 **Rotating Shop Inventory** - Different treats available every day!
- Monday: Hearty Beans 🌱
- Tuesday: Cave Bread 🍞
- Wednesday: Rare fruits 🍎
- Thursday: Sharp Cheddar 🧀
- Friday: Shrimp 🦐
🎉 **Festival Special Event**
- Shop owners will appear during desert and night market festivals
- All food for sale during the festival!
💫 **Thoughtful design**
- The store is closed on weekends (give the girls a day off!)
- Compatible with Stardew Valley expansion module (SVE)
- Adjusted store location to avoid conflicts
⚙️ Configuration options
🍳 **Recipe System** - The recipe function can be turned on or off through the configuration file, completely under your control!
🎯 Design Concept
💥 **Breaking the Balance** - I don't care about game balance! All values and prices are set to my liking, so some dishes are indeed "better" than others.
📋 Installation requirements
🔧 **MUST-HAVE MOD**:
- SMAPI
- Content Patcher
📁 **Installation method**: Just put it directly into your mods folder just like installing other mods.
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🌟 Are you ready to explore the culinary feast in the desert? Let this mod add even more delicious fun to your Stardew Valley adventures!
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.