Immersive Spouse (Korean Translated Version)
Spouses who once stayed home after marriage now return to their hobbies and community life with expanded schedules. They'll be out more than four days a week, visiting a variety of locations and featuring new random dialogue and events. Although they may do less housework, you will experience a more vivid and unique married life.
About this mod Machine translation
Spouses who once stayed home after marriage now return to their hobbies and community life with expanded schedules. They'll be out more than four days a week, visiting a variety of locations and featuring new random dialogue and events. Although they may do less housework, you will experience a more vivid and unique married life.
Immersive Spouses (Korean translation)
🌟Module introduction
This is a Korean translated version of an immersive spouse schedule expansion module made for Stardew Valley, allowing your spouse to have a more colorful life after marriage!
✨ Main functions
- **Expanded outing frequency**: The number of days your spouse goes out per week increases from the original 1-2 days to about 4 days
- **Diversified itinerary**: including the return of original interesting places + visits to some new places
- **New activity content**: Add new activities such as health check-up and night market participation (under development)
- **Random conversations while out**: There will be new random conversations when your spouse is out.
- **Plant Interaction Expansion**: Add plant-related dialogues after marriage, and there is a small probability of receiving gifts from your spouse when you give away your favorite/favorite plants.
- **Special holiday companionship**: Your spouse will be waiting at the farm gate on specific holidays
🎯 Example of representative character’s itinerary
- **Hailey**: Photography events return (Score Hall/Beach/Salon Darkroom, etc.)
- **Emily**: Yoga participation, tavern workday adjustments
- **Abigail**: Museum/Mine Adventure, Salon Games
- **Penny**: Library/Park reading, dialogue changes when community center is completed
- **Maru**: Studio work, fishing, knitting clothes
- **Lea**: woodworking/drawing, field work in parks and beaches
- **Sam**: The rhythm of the band ensemble is strengthened, and the season does not change its shape.
- **Alex**: Sports·Skating Rink·Gym Visit
- **Sean**: Fire Sunday tavern trip (not involved in selling), female-related transformations in the community center
- **Elliot**: Poetry/Reading Route at Museum·Beach·Salon Center
- **Sebastian**: programming, orchestral ensemble dialogue dynamization
- **Harvey**: Clinic work/reading route strengthening, stress and seasonal situation response
⚙️ Configuration options
- **GiftTasteDialogue**: plant dialogue activated after marriage
- **LoveChance/LikeChance**: Probability of giving plants back (the higher the value, the higher the probability, 1 means inactive)
- **ShaneTuesdaySchedule**:Shane Tuesday Schedule on/off
- **FarmhandFestivalSpouse**: During the festival, the farmhand spouse waits for the target to be designated in front of the farm.
📋 Compatibility Notes
- There is a high possibility of conflict with other modules that adjust your spouse’s schedule
- Dialogue expansion modules are generally compatible, but some duplicate/prioritized dialogues may appear
- The loading order can be adjusted through Dependencies in manifest.json when needed.
- Multiplayer games generally work, but there may be lag/transmission glitches with dynamic scheduling features
🔗 Related links
- **Original Mod**: Immersive Spouses - Improved Spouse Schedules
- **Original author**: Someguy363
- **Updated Mod**: Immersive Spouses for 1.6
- **Updated version author**: SuperMonkey1308
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*Note: This content is a translated version, and the original rights of the module belong to the original author*
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.