haute cuisine
Allows you to cook recipes based on ingredients, perform batch cooking, and even cook dishes you have not yet learned.
Screenshots 3 screenshots
About this mod Machine translation
Allows you to cook recipes based on ingredients, perform batch cooking, and even cook dishes you have not yet learned.
hautecuisine
✨ **Thanks to mouahrara for updating to version 1.6** ✨
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🎯 Core Functions
This mod adds advanced functionality to the cooking interface, providing the following new and fully customizable features:
- 🥘 **Ingredients Selection** - Freely choose the ingredients used in cooking
- 🔥 **Batch Cooking** - Cook multiple different dishes at once
- 📦 **REPEAT** - Make multiple identical dishes at once
- 📚 **Unknown Recipes** - Cook dishes you haven’t learned yet
- 🔍 **Smart Tips** - Shows the dishes that can be made with the currently selected ingredients
- 🧊 **Fridge Direct** - Access all refrigerator inventory directly from the cooking interface
- 🗑️ **Failure Protection** - Get junk items when cooking fails
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🎮 How to use
Access the cooking interface as usual in the upgraded farmhouse kitchen.
**Operation Guide:**
- Use the arrow buttons in the interface to switch from which refrigerator (or player inventory) to get ingredients from
- When adding ingredients, the interface will display by default whether cooking can be successful.
- When you hover your mouse over the OK button, the product that will be made is displayed
- Click OK button to cook the first available dish
- Hold down the modifier key (default: **Left Shift**) and click the OK button to cook all available dishes at once
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⚙️ Configuration options
Configure the following options through the GMCM interface or by editing the config.json file after running the game once:
**Cooking Controls:**
- **CookAllModKey** - Batch cooking shortcut key (Default: Left Shift)
- **StoreOtherHeldItemOnCook** - Store handheld items while cooking (default: on)
**Cooking Result:**
- **ConsumeIngredientsOnFail** - Consume all ingredients on failure (default: off)
- **GiveTrashOnFail** - Generate garbage on failure (default: on)
- **ConsumeExtraIngredientsOnSucceed** - Consumes all ingredients on success (default: on)
**Recipe System:**
- **AllowUnknownRecipes** - Allows cooking of unlearned dishes (default: on)
- **LearnUnknownRecipes** - Learn recipes when cooking unlearned dishes (default: on)
**Interface display:**
- **ShowCookTooltip** - Show cooking tips (default: on)
- **ShowProductsInTooltip** - Show craftable products (default: on)
- **ShowProductInfo** - Show the number of items that can be cooked (default: on)
- **MaxTypesInTooltip** - Maximum number of product types to display in the tooltip (default: 3)
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🔧 Technical Information
**Dependency requirements:**
- Requires SMAPI installation
- Use Harmony framework
**compatibility:**
- Compatible with Mod Updater, supports automatic updates
**Resource link:**
- source code:
- Author Discord Server:
- List of all modules:
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🌟 **Experience a smarter and more efficient cooking system to make your life in Stardew Valley easier and more enjoyable! ** 🌟
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.