DaLionheart core module
Support modules that provide core functionality for the DaLion series of modules.
About this mod Machine translation
Support modules that provide core functionality for the DaLion series of modules.
DaLionheart
✨ **Core foundation of DaLion series modules** ✨
Core functions
This is the core component of the DaLion series of modules, providing shared function support for other DaLion modules.
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🎯 Built-in functions
**Improved Hopper System**
- Hoppers can now take items out of machines
- If there are hoppers on the upper and lower sides of the machine, the lower hopper receives output first
- When there is a box above, the hopper will try to load items into the machine below
- These features are automatically disabled when installing the Automate mod
**Colorful Slime Balls**
- Slime balls take on the color of the slime that spawned them
- Added color-based regular drops to slime ball drop table
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⚔️ Status effect system
Inspired by classic games, this mod adds various status effect frames to enemies:
**🩸 Bleeding**
- Causes damage every second, and the damage increases exponentially when stacked
- Can be stacked up to 5 layers, and is ineffective against ghosts, skeletons, etc.
**👻Blinding**
- The enemy loses the ability to track targets and attacks will fail.
- Ineffective against bats and burrowing insects
**🔥 Burning**
- Deals damage equal to 1/16 of the maximum health every 3 seconds, and the attack power is halved.
- Enemies move more randomly and insects burn 4 times faster
**❄️ Frozen**
- Unable to move or attack, damage taken during this period is doubled
- The frozen state can be triggered by cold effects
**☠️ Poisoning**
- Deals damage equal to 1/16 of maximum health every 3 seconds
- Stacking enough layers may cause instant death effect
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🎮 Player debuff adjustment
**confused state**
- Movement direction reversed, movement control lost
**Curse Status**
- Defense reduced by 50%, special weapon skills cannot be used
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🔗 DaLion series modules
- **Walk of Life** - Career tree and skill progression system overhaul
- **Aquarism** - Make fish ponds truly useful
- **Serfdom** - Real income and property taxation mechanism
- **Springmyst** - Added fun new enchantments
- **Mineracoustics** - Gem ring mechanics based on music theory
- **Chargeable Resource Tools** - Chargeable axes and pickaxes
- **Wildcat** - Weapon combo framework and combat improvements
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*Thanks to Roscid for the Slime Produce mod inspiration*
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.