DaLionheart core module

by Arleau·v2.2.3·Updated 2025-09-23

Support modules that provide core functionality for the DaLion series of modules.

About this mod Machine translation

Support modules that provide core functionality for the DaLion series of modules.

DaLionheart

✨ **Core foundation of DaLion series modules** ✨

Core functions

This is the core component of the DaLion series of modules, providing shared function support for other DaLion modules.

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🎯 Built-in functions

**Improved Hopper System**

  • Hoppers can now take items out of machines
  • If there are hoppers on the upper and lower sides of the machine, the lower hopper receives output first
  • When there is a box above, the hopper will try to load items into the machine below
  • These features are automatically disabled when installing the Automate mod

**Colorful Slime Balls**

  • Slime balls take on the color of the slime that spawned them
  • Added color-based regular drops to slime ball drop table

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⚔️ Status effect system

Inspired by classic games, this mod adds various status effect frames to enemies:

**🩸 Bleeding**

  • Causes damage every second, and the damage increases exponentially when stacked
  • Can be stacked up to 5 layers, and is ineffective against ghosts, skeletons, etc.

**👻Blinding**

  • The enemy loses the ability to track targets and attacks will fail.
  • Ineffective against bats and burrowing insects

**🔥 Burning**

  • Deals damage equal to 1/16 of the maximum health every 3 seconds, and the attack power is halved.
  • Enemies move more randomly and insects burn 4 times faster

**❄️ Frozen**

  • Unable to move or attack, damage taken during this period is doubled
  • The frozen state can be triggered by cold effects

**☠️ Poisoning**

  • Deals damage equal to 1/16 of maximum health every 3 seconds
  • Stacking enough layers may cause instant death effect

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🎮 Player debuff adjustment

**confused state**

  • Movement direction reversed, movement control lost

**Curse Status**

  • Defense reduced by 50%, special weapon skills cannot be used

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🔗 DaLion series modules

  • **Walk of Life** - Career tree and skill progression system overhaul
  • **Aquarism** - Make fish ponds truly useful
  • **Serfdom** - Real income and property taxation mechanism
  • **Springmyst** - Added fun new enchantments
  • **Mineracoustics** - Gem ring mechanics based on music theory
  • **Chargeable Resource Tools** - Chargeable axes and pickaxes
  • **Wildcat** - Weapon combo framework and combat improvements

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*Thanks to Roscid for the Slime Produce mod inspiration*

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
DaLionheart
File size
659.8 KiB
SHA-256
9ec0c7b66e17d103d4d2b94e16d3b585f5e4a8526ff0a46ae0038c18403fe2c4
Stored at
2026-10-10 20:37