Custom Greenhouse Remastered
An updated version of Forkmaster's custom greenhouse module in Stardew Valley version 1.6
Screenshots 2 screenshots
About this mod Machine translation
An updated version of Forkmaster's custom greenhouse module in Stardew Valley version 1.6
Custom Greenhouse Redux
✨ **Stardew Valley 1.6 Compatible Version** - The rebirth of Forkmaster’s classic greenhouse module!
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🎯 Module Introduction
This is an updated version of Forkmaster's custom greenhouse mod, the original version no longer works properly in Stardew Valley 1.6. Being my favorite greenhouse mod, I decided to restore it myself after receiving the open license.
🌟 Main functions
**🌱Planting Area**
- 15×15 extra large planting area
- Perfectly holds 9 Iridium sprinklers or 25 premium sprinklers
- 16 fruit tree planting spaces
**🍷 Cellar System**
- Specially used to place kegs, barrels and other equipment
- Barrels feature is enabled on this map
- **Cellar functionality can be turned off completely via configuration file or GMCM**
⚠️ IMPORTANT NOTE
**Cellars are now completely separate map locations** - This means that if you use a mod that allows for multiple vanilla greenhouses, all greenhouses may share the same cellar space.
I may make an optional single map version in the future to address this issue.
🛠️ Configuration options
All features are customizable via configuration files:
- Cellar access switch
- Feature enable/disable
- Compatible with GMCM menu configuration
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Make your farm life more colorful! 🌻
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.