Content Patcher
A fantastic farm building that combines four teleportation obelisks into one compact structure with multiple aesthetic variations to choose from.
Screenshots 7 screenshots
About this mod Machine translation
A fantastic farm building that combines four teleportation obelisks into one compact structure with multiple aesthetic variations to choose from.
Teleport Hall
✨ **A magical structure that combines four teleportation obelisks into one! ** ✨
🏰Mod Overview
If you've been struggling with how to place teleportation obelisks in your farm layout, this mod is for you! This Content Patcher content pack allows you to build a new farm building in the Mage Tower after completing the Magic Ink quest: a configurable teleport hall that allows you to easily access all teleport points in one room.
🎨Appearance design
From the outside, the Teleport Hall looks like an ordinary building, designed to blend in perfectly with its environment. A variety of visual options are available to match different aesthetic styles and recolor mods. You can also choose to have the building turn into a snowy version during the winter.
The interior of the building contains teleportation statues leading to all four vanilla teleportation locations.
🌟 Additional teleport point (optional)
You can choose to add more teleport statues to the teleport lobby:
- towns
- Forest (near the safari van)
- volcano
⚠️ IMPORTANT NOTE
When using the default transfer method (ObeliskWarp), SMAPI will flag an "unknown transfer attribute" error message when loading an archive. This has no impact on the game. If you find it annoying, you can choose the MagicWarp method (see configuration options).
🔧 Configuration options
Use the Generic Mod Config Menu to perform the following configurations:
🎭 Aesthetic settings
- **Winter Texture** - Whether to add snow and ice to buildings in winter
- **Short Building** - shorten the building to reduce the visual space occupied
- **Exterior Textures** - Change building appearance: Default, Earth Tone, Blue, Medieval
- **Interior Texture** - Color variants for building interior maps: Default, Earthy, Blue
⚙️ Mechanism settings
- **Building Requirements** - The amount of money and resources required to build the teleportation hall
- **Teleport Method** - Teleport by clicking on the teleport statue or standing on the tile in front of the statue.
- **Extra Teleport Points** - Whether to add three additional teleport statues
💰 Build Options
**Cheap version:**
- 1,000,000 gold, 10 coconuts, 5 bananas, 10 corals, 5 earth crystals, 10 iridium ingots
**Default version:**
- 3,000,000 gold, 1 colorful fragment, 10 coconuts, 10 bananas, 10 corals, 10 earth crystals, 30 iridium ingots
**Expensive version:**
- 5,000,000 gold, 5 colorful fragments, 20 coconuts, 10 bananas, 20 corals, 10 earth crystals, 50 iridium ingots
**Capitalist Edition:**
- 10,000,000 gold, 10 colorful fragments, 50 coconuts, 20 dragon teeth, 10 rainbow shells, 20 radioactive ingots, 100 iridium ingots
🔄 Configuration switching prompts
If you decide to use a different interior layout or teleportation method after building a teleportation hall, be sure to remove any items placed near statues in the building before switching. Statues are placed slightly differently in each layout and may overlap with placed objects. The appearance of a building can be changed at any time without taking precautions.
🎯 Perfection Description
Currently, the teleportation hall does not count towards the perfection of the teleportation obelisk. If you want to achieve perfection, you still need to build the obelisk individually.
🔮 Future Plans
The following features are planned to be added in future releases:
- Made the teleportation hall count towards the perfection of the obelisk
- Building upgrades to make the teleportation hall function as a golden clock
- Teleportation Monument, integrating all teleportation statues to the outside
- Additional in-house room options such as mini spa room
- Different aesthetic layouts for the interior and exterior of the building
- Added waypoint options for locations in popular expansion mods
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Enjoy the convenien …
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.