CoboldAIValley
This is a complete English translation and hint refactoring of the CoboldAIValley mod, including a full translation of the code and tooltips. Updated for compatibility with Ridgeside Village and Stardew Valley: Expanded, and fully optimized prompts to aid AI operation.
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About this mod Machine translation
This is a complete English translation and hint refactoring of the CoboldAIValley mod, including a full translation of the code and tooltips. Updated for compatibility with Ridgeside Village and Stardew Valley: Expanded, and fully optimized prompts to aid AI operation.
CoboldAIValley (KoboldCPP) English translation branch
🎮 **An English translation version of the AI dialogue module specially designed for "Stardew Valley"**
✨ Main features
- 🤖 **Intelligent Character Dialogue** - Have natural and smooth conversations with NPCs, and AI will generate responses based on the character's personality and situation.
- 💕 **Relationship System** - Conversations will affect your relationship with the character, which can be adjusted or turned off in the settings
- 🌦️ **Environmental Awareness** - AI tracks the passage of time, seasonal changes and weather conditions
- 🔧 **Highly Customizable** - Supports editing character descriptions, events and system prompts
- 🌐 **Remote Connection** - Supports Webtunnel function to connect LLM between different devices
🛠️ Compatibility
- ✅ Compatible with Ridgeside Village
- ✅ Compatible with Stardew Valley: Expanded
- ✅ Supports most local backends and Web-tunnel
- 📱 Mobile version under testing (requires separate PC hosting)
⚙️ Recommended configuration
**Minimum recommended configuration:**
- 8GB VRAM + 16GB RAM
- Support 12B model @ 2048 context
**Backend Selection:**
- **KoboldCPP** - recommended, supports Vulkan and CUDA
- **LM Studio** - user-friendly, built-in model search and download function
- **Ooobabooga** - Compatible, uses "One Click Installer"
🎯 User Guide
- **Startup sequence**: Run KoboldCPP first and load the model, then start the game
- **Conversation method**: Approach the NPC and press the "T" key to open the chat window
- **Model Selection**: It is recommended to use Archaeo12B V2 or ConvAI 9B
- **Settings Adjustment**: Temperature, repetition penalty and context settings can be adjusted in the game
📝 Custom functions
**Edit character information:**
- Modify the `characters.json` file to add or edit characters
- Just follow the existing template format
**Add player details:**
- Add player information in the "base prompt" field of `config.json`
- Support complex relationship settings (such as polygamy system)
🔧 Technical features
- 🚀 **Lightweight and efficient** - Optimized prompt structure to avoid context overload
- 🎭 **Role Playing Optimization** - AI model specially designed for game dialogue
- 🔒 **Privacy Protection** - Runs completely locally, no internet required
- 🎨 **Fast Response** - Generates high-quality replies in about 5 seconds on a mid-range PC
💡 Tips for use
- Use special models for "Conversational", "Role Play" and "Creative Writing"
*12B models are generally better suited for this task than larger models
- Load the model and test its knowledge of Stardew Valley
- It is recommended to use uncensored models for a more realistic representation of the character
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**Tips**: This is a translated and optimized version, the original module is still under continuous development. If you encounter bugs or have suggestions for improvements, please give us feedback!
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.