Archeology Skills Version 1.6
Skills and general content modules remade based on mining and gold mining mechanisms have been updated to support Stardew Valley version 1.6!
Screenshots 8 screenshots
About this mod Machine translation
Skills and general content modules remade based on mining and gold mining mechanisms have been updated to support Stardew Valley version 1.6!
Archaeology Skill
🎯 **NEW ARCHEOLOGY SKILL** - Increase your archeology skill level while excavating artifact sites!
✨ Core Functions
- **Experience Gain**: Gain archaeological experience points from artifact points, clay points, mine excavations and gold panning
- **Cultural Relics Display**: After reaching level 1, the preservation room machine is unlocked and the cultural relics can be placed on the display rack. The price of the displayed cultural relics will be greatly increased!
- **Grinder**: Unlocked at level 2, it can convert rusty metal artifacts into ore, and pure gold artifacts can also be converted into ore.
- **Professional Selection**: Choose a profession that increases the selling price of cultural relics, increases mining speed, or gains gold mining abilities.
- **New Food**: Two new foods to enhance the effectiveness of archaeological skills
- **Cross-mod gift preference**: All items in the mod have cross-mod gift preference (note: most NPCs hate these things!)
🎓 Skill level and profession
Major in Mining Department
- **Level 5: Pioneer** - There are more opportunities to generate artifact points every day
- **Level 10: Antique Dealer** - There is a chance to obtain additional reward items when digging for artifacts.
- **Level 10: Curator** - The displayed cultural relics are sold at a higher price (superimposed with the triple price of cultural relics books in version 1.6)
Gold Mining Major
- **Level 5: Water Finder** - Gold spots appear more frequently and they can now be tracked
- **Level 10: Digger** - Gain additional items while panning for gold, including artifacts
- **Level 10: 49er** - Gain a speed boost when obtaining items from gold panning or mining artifact sites, duration is based on level
⚙️ Configuration options
- **ALTERNATE SKILL PAGE ICON**: Changed shovel icon to brush on rock icon
- **Larger Gold Rush Arrows**: Increased the size of the Water Finder Pro's tracking arrows
- **Experience Value Adjustment**: The amount of experience gained from various activities can be customized
🔗 Mod Compatibility
- **All Professions**: All custom skills professions are compatible
- **Visit Mount Vapius**: All artifacts (including rusty chests) can be placed on display racks
- **Automate**: All machines except research table and water sieve support automation
- **CJB Item Spawner**: All items displayed correctly
- **Experience Display Module**: It is recommended to use Xp Display, Abilities - Experience Bars or Experience Bars to display archaeological skill experience
🛠️ Installation instructions
- Install the required front-end modules
- Download and unzip the ArcheologySkill folder
- Put it into the Stardew Valley Mod folder
- New specializations will be immediately available when installed in an existing archive
---
**Special thanks**: Stardew Valley Discord community, spacechase0’s magic module, DrBird, lcy1998666’s Chinese localization, Tea’s artwork
📝 **Note**: Not compatible with Android, please share incompatible module information
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.