AFK pause

by aedenthorn·v0.7.1·Updated 2025-11-05

Pauses the game when no player input is received after a specified number of game ticks

Screenshots 1 screenshots

About this mod Machine translation

Pauses the game when no player input is received after a specified number of game ticks

AFK pause

🎮 **Automatically pause the game to protect your gaming time! **

✨ Features

  • **Smart Pause**: Automatically pause the game when you leave the keyboard to prevent accidental waste of gaming days
  • **Customizable time**: Default is 3600 ticks (about 60 seconds), pause after no operation, can be adjusted in the configuration
  • **Flexible Settings**: You can choose whether to wake up the game by moving the cursor
  • **Visual prompt**: Optional display of "AFK" scrolling text prompt in the center of the screen
  • **Two pause modes**:
  • Full pause (default): equivalent to opening the menu, all game activity stops
  • Stop time only: NPCs and others continue to be active but time does not pass

⚙️ Configuration options

You can adjust settings by editing the config.json file created when you first run the game, or by using the General Mod Configuration Menu (GMCM) in-game.

🔧 Technical requirements

  • SMAPI needs to be installed
  • Use Harmony framework

-Supports universal module configuration menu interface

  • Compatible with module updater, supports automatic updates

🔗 Related links

  • **GitHub repository**:
  • **Discord Community**:
  • **List of all mods by the author**:

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💡 **Usage Suggestions**: Very suitable for players who often need to leave the computer for a while! You no longer have to worry about game days passing by in vain when you leave~

Install & use Install: SMAPI mod (Stardew Valley standard)

  1. Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
  2. Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
  3. Copy that whole folder into Stardew Valley/Mods/.
  4. Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.

Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.

File & checksum

Filename
AFK Pause
File size
16.6 KiB
SHA-256
4708cfdbf23144aefcf55366f850b6eb2809faf7bc0671df0578a8e389d6676c
Stored at
2026-10-10 10:37