Additional mine map
Allows you to add additional maps to the mines and skull caves, assign maps to specific floors, or completely replace the game's original map list.
Screenshots 1 screenshots
About this mod Machine translation
Allows you to add additional maps to the mines and skull caves, assign maps to specific floors, or completely replace the game's original map list.
Extra Mine Map 🗺️
✨ Features
This mod allows you to register custom map files for the Mines and/or Skull Caves, which will be added to a list of randomly selected maps.
🎯 **Precise Control**:
- Force specific maps to be used for specific floors
- Set the minimum and/or maximum floor range used by the map
- Custom maps are never used for floors divisible by 10 (Skull Cave is 5)
🛠️ How to use
Use Content Patcher to register a map, refer to the following sample configuration:
```json
{
"Format": "1.23.0",
"Changes": [
{
"Action": "EditData",
"Target": "aedenthorn.AdditionalMineMaps/dictionary",
"Entries": {
"aedenthorn.AMMCustom": {
"mapPath": "Maps/Mines/aedenthorn.AMMCustom",
"minLevel": 121,
"maxLevel": -1,
"forceLevel": -1,
"mapType": "N"
}
}
},
{
"Action": "Load",
"Target": "Maps/Mines/aedenthorn.AMMCustom",
"FromFile": "assets/AMMCustom.tmx"
}
]
}
```
⚙️ Configuration instructions
**Parameter settings**:
- Set `minLevel`, `maxLevel`, `forceLevel` to -1 or omit to ignore these restrictions
- The floor numbers of Skull Cave start from 121
**Map Type**:
- "N" - Normal floor
- "T" - Treasure Floor
- "D" - Dinosaur floor
- "Q" - Quarry Floor
- "M" - Monster Floor
- "S" - Slime Floor
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🔗 Related links
- **GitHub repository**:
- **Discord Community**:
- **List of all mods by the author**:
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💡 **Tip**: Using this module can bring a new visual experience to your mine exploration, and there will be different surprises every time you go into the mine!
Install & use Install: SMAPI mod (Stardew Valley standard)
- Install SMAPI first (Stardew Valley's mod loader): download it from smapi.io, run 'install on Windows.bat' and pick your game folder.
- Unzip the archive from playbuff and find the folder that contains manifest.json — that folder is the mod.
- Copy that whole folder into Stardew Valley/Mods/.
- Launch the game through SMAPI (run StardewModdingAPI.exe or set it as the launch option). The console before the title screen lists each mod's load result.
Cheat-style tools may not need SMAPI — unzip and run them as the readme describes. Back up your save before editing it; SMAPI lists failed mods in its console.