FontFixer
Replaces the CJK (Chinese, Japanese, Korean) fonts with dynamic ones to fix broken characters
Screenshots 2 screenshots
About this mod Author’s original text
Font Fixer
This mod replaces the CJK (Chinese, Japanese, Korean) fonts with dynamic ones.
Why do I need this mod?
The fonts in the game only include characters which are used by the game. If a mod wants to use a character that isn't already used in the game, it will display as an empty square.
The fonts look a bit different, why is that?
I couldn't figure out the exact settings for the original fonts, but these should be a bit more readable for more complicated characters.
Installation (manual)
You need the pre-configured BepInEx pack for this mod. If you installed BepInEx from a different place, you may need to edit the config files.
Extract the contents of this folder to Stacklands/BepInEx/plugins/FontFixer. The final folder layout should look like this:
plugins/
FontFixer/
FontFixer.dll
mod.bundle
icon.png
manifest.json
README.md
Fonts used:
Noto Sans
If you have any questions or feedback, join us in the developer-supported Stacklands Modding Discord server
This project was made with love for the Stacklands community 💖💜
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: