Zim's immersive artifacts and GIST compatibility patch

by killyou233 - feeddanoob·v1.0·Updated 2020-06-29

A patch is provided to make Zim's Molag balm use GIST's Soul Ward system, the rest of Zim's Molag bal effects remain unchanged.

Screenshots 1 screenshots

About this mod Machine translation

A patch is provided to make Zim's Molag balm use GIST's Soul Ward system, the rest of Zim's Molag bal effects remain unchanged.

This patch adds compatibility between zim's Molag Bal Mace and GIST's Soul Trap. It does this by editing a script in Zim's immersive artifact to include the changes made to Gist's magicsoultrap script. Include source script files.

This should work for all GIST functionality (in the game mechanics section in mcm. OpusGlass's scripts are not touched by me, so everything related to it should work fine) and even optional leveling (works for both enchantments/summons).

Unfortunately this patch requires the full version (ZIA_Complete Pack.esp) plugin, but if anyone asks me I will add compatibility for the standalone version (ZMB.esp) and the Daedric Pack (ZIA_Daedric Pack.esp). (You can probably do this yourself, just add attributes to esp)

If you choose to use the gist's leveling feature, there are two versions, one that is difficult for the molag bal's hammer head to charge, and the other that is easier. If your enchantment/summoning level doesn't capture the soul into the Soul Gem, then higher difficulty versions will make it no longer possible to replenish the mace's enchantment. The simpler version makes it possible to still replenish the mace's enchantment if you don't have the level requirements to capture souls as soul gems.

I'm not sure if I can use it on the current save. You can probably get away with it by cleaning the save file with resaver (I won't be responsible if the save gets corrupted).

Update: So far it has been tested by users that it is possible to obtain the Savior's Mace before going on a mission and then saving.

Recommended loading order:

First the Gist, then Zim's immersive artifacts (which I think Loot can do...), and finally this patch.

To do:

Look for more bugs along the way (if any).

See if I can balance the refills on the enchantment.

Check if I can optimize the code further (might need help)

Should be compatible with all GIST-compatible mods.

If there is a mod that also changes the Hammer of Molag Bal's charm, it will not be compatible.

This was made using version 1.6.x of Zim's Immersive Artifacts and version 1.3 of Gist. If any of these mods are updated, this patch may need to be updated as well.

Thanks:

Thanks to Zimmermjaz (Zim) for Zim's "Immersive Artifacts" mod and help writing a piece of code.

Thanks to opusGlass for GIST - a truly smart Soul Trap SE mod

Thanks to Modding Tools coordinators VictorF, Maci, and Mator for assisting me with my Papyrus coding practice.

Thank you for testing this mod in Lexy's: Legacy of Dragonborn's Discord.

Thanks to Bethesda for Skyrim and Skyrim Special Edition.

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The patch adds compatibility between zim's Mace of Molag Bal and GIST's soul trap. It does this by editing one script from Zim's immersive artifacts to include changes from Gist's magicsoultrap script. Source script files are included.

This should work with all of GIST's feature's (game mechanics section in the mcm. OpusGlass' scripts were not touched by me so everything regarding that should work) and even the optional leveling (works for both enchanting/conjuration).

Unfortunately this patch requires the complete edition (ZIA_Complete Pack.esp) plugin but if enough people ask I will add compatibility for the standalone one (ZMB.esp) and the Daedric Pack (ZIA_Daedric Pack.esp). (You can probably do this yourself you just need to add properties to the esp)

If you choose to use gist's leveling, there are two versions, one version is much harder for the mace of molag bal to recharge and the other makes it much easier. The much harder version will make it such that if your enchanting/conjuration level is not able to capture the soul in a soul gem then you also can't refill the mace's enchantment. The easier version makes it that if you don't have the level requirements to capture the soul to a soulgem you can still refill the mace's en …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Zim的沉浸式工件和GIST兼容性补丁
File size
8.9 KiB
SHA-256
8cc6a0eda5156690363d878e0e52e54eba25e0a53e9fa5c0b01552c42ebbd284
Stored at
2026-10-10 00:32