zEdit Patcher
Create decomposition recipes to recover materials from equipment.
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About this mod Machine translation
Create decomposition recipes to recover materials from equipment.
The zEdit Patcher will create decomposition recipes based on the following options.
Install:
Install in zEdit/modules
set up:
Returned crafting component - Default is 0.5 or half of the materials required to create the item
Allows decomposition of (enchantment/bloodline/dragon's blood/chitin/bone mold) items
Requires perks to break down items - if you don't have the required perks, the recipe is hidden
Steel Smith - Steel and Bonemeal
Dwarf Smith - Dwarf
Elf Smith - Moonstone and Calcium
Orc Smith-Orichalcum
Glass Smith-Malachite
Ebony Smith - Ebony and Starling
Dragon Armor - Dragon Bones and Dragon Scales
Advanced Armor-Corundum
Arcane Blacksmith - Enchant Items
Daedric Smithing - Items using Daedra Heart in recipes
Segmented Hidden Recipes - Recipes are hidden if you don't have the item in your inventory
Disintegration Recipes for Each Crafting Component - Create disassembly recipes for each material that comply with the "Return to Crafting Ingredients" setting
Custom Materials - Find additional items for crafting ingredients
Default materials are regular expressions and include ingot, scale, bone, chitin, blunt, leather, and leather
Custom Material Filter - Excludes materials listed here
Customized Workstation-Add Customized Workstation
Any item crafted using a custom crafting station will also use it to craft the item
The default crafting stations are CraftingSmithingForge, CraftingSmithingSkyforge and CraftingTanningRack
Ignored item recipes - items for which you do not want to create recipes
The default value is LeatherStrips
All custom fields are regular expressions. You can enter items with |. Either,
There are too many patches used in your load order to use this patch, please use the sseedit script below
zEdit UPF plugin loader generator
Looking for support for this patch or Legacy SSE mod guide?
Please visit our Inconsistencies - Widgit Labs
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This zEdit Patcher will create breakdown recipes based on the options below.
Installation:
Install this in zEdit/modules
Settings:
Crafting ingredient returned - Default is 0.5 or half the materials needed to create the item
Allow breaking down of (Enchanted/Daedric/Draconic/Chitin/Bonemold) items
Require perks to breakdown items - hides the recipes if you dont have the required perk
Steel Smithing - Steel and Bonemeal
Dwarven Smithing - Dwarven
Elven Smithing - Moonstone and Calcinium
Orcish Smithing - Orichalcum
Glass Smithing - Malachite
Ebony Smithing - Ebony and Stalhrim
Dragon Armor - Dragonbone and Dragonscale
Advanced Armors - Corundum
Arcane Blacksmith - Enchanted Items
Daedric Smithing - Items that use Daedra Heart in recipe
Breakdown Recipe Hidden - Hides recipe if you dont have the item in your inventory
Breakdown recipes for each crafting ingredient - Creates breakdown recipes for each item that has material that meets "Crafting Ingredients returned" setting
Custom Materials - Looks for additional items to use for crafting ingredients
Default materials are a regexp that includes ingot, scale, bone, chitin, stalhrim, leather, and hide
Custom Material Filter - Excludes materials listed here
Custom Crafting Station - Add custom crafting stations
Any items that use custom crafting station to craft will also use it to breakdown items
Default crafting stations are CraftingSmithingForge, CraftingSmithingSkyforge, and CraftingTanningRack
Ignored Item Recipes - Items that you dont want recipes created for
Default is LeatherStrips
All custom fields are Regular Expression. You can enter items with a | or,
Too many mods in your load order to use this patcher, use the sseedit script from below
zEdit UPF Plugin Loader Generator
Looking for support for this patcher or the Legacy SSE mod guide?
Please visit our discord - Widgit Labs
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.