Yautja Tech Mod-SSE
Improved technology from modern Predator - Lost Tribe in an attempt to make it more balanced, useful and fun to play.
Screenshots 3 screenshots
About this mod Machine translation
Improved technology from modern Predator - Lost Tribe in an attempt to make it more balanced, useful and fun to play.
Description from oldrim mod page, although I redirected the hyperlink
"introduce
Do you like Predators?
Have you played Skyrim's Predator race mode?
Do you want technology that makes you feel like a real loot hunter hiding in plain sight that actually works like a movie or game?
Well, this might be the pattern for you, although I can't guarantee perfection...
detail:
This mod makes some fundamental changes to the way Raiders lose hordes technically
For starters, invisibility abilities no longer automatically trigger when you equip a mask, they are now toggled and dependent on wrist-mounted devices.
Masks now give you view modes, and depending on the level of mask upgrade and type, you can get up to 3 different cycleable modes on the same mask.
The invisibility cloak is now fully functional as well. If you've ever pushed the vanilla mod and tested its limits, you may have noticed that stealth is really completely useless because enemies can always see you no matter what you do. Okay, now it works. There are also 2 stealth modes, one is true invisibility and the other is just disguise, which makes you harder to spot (because of the muffle), but you will still be seen.
True invisibility:
- Disabled when hitting an enemy, casting a spell, or doing almost any action
- Remake immediately after such disabling action.
- If you are hit or swimming, I will be disabled for a longer period of time (the goal is to get as close to a "disabled" effect as possible if you stay in combat while still allowing you to retreat if you wish.
It's not perfect and is still a little overpowered, but at least if you're constantly getting hit by enemies in combat, you'll usually remain visible. If you want to retreat, you can stay away from the battle and you will disappear for your enemies.
View mode:
Most modes allow you to detect entities with glowing auras based on creature type.
- Most masks come with a basic heat view.
-Berserk view is similar to hot, but red.
- The target system sees green non-hostiles, orange enemies and red enemies
- There is a green mode to detect Dwemer structures
- There is a grayscale mode designed specifically for Xenos
- Decided to do something with the original race abilities and now gives an "angry red" view mode that looks closer to the original movie (fighting Arnold, no helmet)
question:
Due to the nature of the script, sometimes switching directly from one helmet to another can cause features to not work properly (without adding cycle power). If you want to change helmets and keep them functional, you should first unequip and then equip the new helmet. No big deal. In my testing, Unequip-re-equip is always correct.
I haven't had time to fully test the mod on more demanding conditions (IE heavy scripting games), with any luck everything should work as expected (in base settings). If not, the basic issues may be resolved, the compatibility issues...well...maybe not.
PS: This version is a beta version.
Require
Obviously the Predator mod and whatever it takes.
Install
drag.
If you installed Lost Tribes correctly, you should know this part.
Use Mod Organizer or something.
Also, it shouldn't be said that the load command comes after PredatorsLostTribesV1.esp
A new game is needed. You can't just install it on Lost Tribes you've already played. Feel sorry.
Uninstall (if you want this and keep Lost Tribes...)
Also sorry, don't know how to do this correctly.
Upon initialization, the script enters the game. Deleting the files may cause Gear to stop working, and an uninstall-reinstall of Lost Tribes may be required to make Gear work like the original mod.
For detailed instructions, see their page
Uninstall (delete all)
A simple delete should work
(Also in both cases you should use Save Cleaner for save script cleaning)
integral
Myst42
Genio Maestro is my scripting mentor
Roland113 and everyone involved …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.