WolfSkull Manor - A Riften Thief Player's Home
In the countryside outside Riften, there is a lonely manor, waiting for adventurers to claim it for themselves. Jams in this home include craft stations and unique storage locations located upstairs and downstairs.
Screenshots 8 screenshots
About this mod Machine translation
In the countryside outside Riften, there is a lonely manor, waiting for adventurers to claim it for themselves. Jams in this home include craft stations and unique storage locations located upstairs and downstairs.
Things you should know before downloading
This is my first attempt at a player. Things can and will change when it comes to off-road vehicles. Considering I had to piece together a lot of this code from old tutorials and trial and error, otherwise errors were bound to happen.
If you file a bug report, please try to specifically resolve the issue. I've tested something out multiple times and it seems to work pretty well. If you're having trouble, try reloading a previous save. If it doesn't work, please let me know and please explain it in as much detail as possible so I can try to replicate the problem and find a fix
Several parts of the home are conditional. What this means: If you don't have a specific item in your inventory, or you haven't completed a specific quest, it won't show up or function properly until then.
Having said that, I hope you like it more than I did xD
Several years in the making and finally released for the public to enjoy...seriously it took me too long to make this...mostly the script...
In the countryside outside Riften, there is a lonely manor, waiting for adventurers to claim it for themselves. Jams in this home include craft stations and unique storage locations located upstairs and downstairs. Stations including Alchemy, Cooking, Blacksmithing, Smelting, Charming and Staff Charming. Custom storage of food, scrolls, alcohol, personal artifacts and more is also available.
If you are part of the Thieves Guild you will find a ragged banner with a secret entrance...just follow the notes...
This model is inspired by the canal house Elianora created for the original Skyrim,
Most of the bugs should be fixed, and there's a lot I'd like to include. If you find bugs, please let me know and I'll try to fix them.
The house itself is located at the back between Fort Greenwall and Riften. To enter the basement, examine the key on the table near the fire. There should be two notes stating the key and location of the other key, which will give you a shortcut to the Thieves Guild.
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THINGS YOU SHOULD KNOW BEFORE DOWNLOADING
This is my FIRST ATTEMPT at a player home. Things can and will be a little on the buggy side. Considering i had to piece a lot of this code together from old tutorials and trial and error, mistakes are bound to happen.
If you submit a bug report, please try to be specific on the issues. I've tested things multiple times on my end and they seem to work fine. If you are having an issue, try reloading a previous save. If it doesn't work, let me know and please explain it in as much detail as you can so I can try to replicate the problem and find the fix
Several parts of the home are CONDITIONAL. This means: If you don't have a specific item in your inventory, or you haven't completed a specific quest, it won't display or work properly until then.
That being said, I hope you enjoy the mod more than I did xD
Several years in the making, finally released for the public to enjoy...seriously took me too long to make this...mostly scripting...
In the countryside outside of Riften lies a lonely Manor, left waiting for an adventurer to claim it for themselves. This home come jam packed with crafting stations and unique storage locations both upstairs and downstairs. Includes alchemy, cooking, smithing, smelting, enchanting and staff enchanting stations. Also comes with custom storage for food, scrolls, alcohol, individual relics and much more.
If you are part of the Thieves Guild, you will find a secret entrance to the Ragged Flagon...just follow the notes...
This mod was heavily inspired by the Canal Home, created by Elianora, for the original Skyrim,
Most all bugs should be worked out, and there is still MUCH MORE I want to include. …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.