Wizard Pocket Research
Designed for hoarders who like to display their trophies and collectibles while still maintaining an efficient and functional home. Tons of mannequins, hangers and bookshelves. There is a strong focus on magical themes.
Screenshots 8 screenshots
About this mod Machine translation
Designed for hoarders who like to display their trophies and collectibles while still maintaining an efficient and functional home. Tons of mannequins, hangers and bookshelves. There is a strong focus on magical themes.
Currently only Forging, Relationships and Research are implemented. Relationships and research done, forging still a long way to go, but fully functional. You can also fast travel anywhere in your home.
Access the home by activating the "Teleport Home" book that is automatically added to your inventory. As far as I know, it works everywhere. Cheating is at your discretion.
Research:
There are a bunch of bookshelves. While only about half of the jobs don't
There is a very simple bedroom with all fantastic themed workbench including staff making and dis-enchenter.
The Teleporter Room has teleports to every guild hall that can join a faction, except Bards. Teleport destinations are unlocked as you progress through related missions (more on this later).
There are 4 manequins.
These fancy dias can now grant buffs lasting longer than 7 during game time (at the cost of a filled large or black soul gem).
relation:
Central hub, a mannequin hall and weapon/shield racks. This is mainly to connect these areas in an aesthetic way. I think this room is 99% complete, but I may come back to it later.
forging:
There is a forging workbench for all the armor and weapons.
More mannequins for all us hoarders.
Has all vanilla standing stones (should have inherent effects from any other mods, just like regular stone).
Garden: (not implemented yet)
Arena: (not implemented yet)
Future plans before full release are important to me:
Fix major bugs
Complete the forged aesthetic
Add a subject, test dummy, slave to small cell
garden
arena
merchant
Navigation grid
Add optional fee for teleportation
Followers (may end differently)
Known bugs and issues include:
About half of the bookshelves don't work properly without unlimited bookshelves
Unable to reach some of the higher shelves
DB teleporter sometimes thinks it is a door
Dispel option not working
If you have a request or bug report; please leave a detailed comment on the relevant subforum.
Recommended mods include:
Infinite bookshelf
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Currently only the forge, and study have been implemented. The and study are pretty much finished, the forge has a long way to go, but is fully functional. u can also fast travel from anywhere in the home.
Accessing the home is done by activating the book automatically added to your inventory "Teleport Home". It can be used literally anywhere as far as i can tell. Cheat at your own discretion.
Study:
Has a bunch of bookshelves. Though only about half work without which i highly recommend.
Has a very simple bedroom, all the magical themed workbenches including staff crafting and dis-enchenter.
The teleporter room has teleporters to the guild halls of every join-able faction except the bards. Teleport destinations unlock as you progress through the relevant quests (more to be added later).
Has 4 manequins.
The fancy dias now grants buffs that last 7 in game days (at the cost of a filled grand or black soul gem).:
Central Hub, a large hall of mannequins and weapon/shield racks. This is mostly just to connect the areas in an aesthetic way. I consider this room to be 99% finished, but i might come back to it later.
Forge:
Has all the armour and weapon smithing workbenches.
Has some more mannequins for all of us hoarders.
Has all vanilla standing stones (should inherent any effects from other mods, just like the normal stones).
Garden: (not implemented yet)
Arena:(not implemented Yet)
Future plans before full release in order of importance to me-ish:
Fixing major bugs
finish the forges asthetics
Add a subject,test dummy, slave to the small cells
Garden
Arena
Merchant
Navmesh
Add an optional cost to teleporting
Follower (will probably end up in a different mod)
Known Bugs & issues in …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.