Winterhold Player Home

by umjamlamb·v1.0·Updated 2020-07-17

Small, lore-friendly player home located just outside Winterhold with a uniqdog following and a new merchant.

Screenshots 5 screenshots

About this mod Machine translation

Small, lore-friendly player home located just outside Winterhold with a uniqdog following and a new merchant.

2190/5000 NOTE: I don't know why Kamarad is sitting at the back of the house, I've tried moving him. Guess he just loves it there!

Immersive Winter Watch House

Part 2 of my immersive player family series

Part One: Skylark's Nest - Immersive Falkreath Player Home Page

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This player host only requires Skyrim SE itself. Only incompatible things can change the area along Winterhold or Azura Shrine roads. Any Winterhold overhaul should be fine as long as it doesn't damage the area. I currently use big cities - small cities and towns with no problem.

Not too grand or OP for immersion purposes, but tucked away in a cellar. Players need to find it and how to enter.

To unlock the house, you can find the key (located on the body of the original owner, on the road outside Winterhold, where there are two tents with skeletons, see picture) or select the master lock.

It has a "fast travel" marker, but you have to go there to unlock it.

Tip: If you just choose a lock, you'll miss out on a great dagger!

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Install:

Unzip the folder

Move 'reachmanshideaway.esp' to SkyrimSE data folder

activation file

Done!

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Reachman's hideout was the former sworn residence while his younger brother was studying at the University of Winterhold. Unfortunately, he left the academy and the previous owner was killed. Now his local canine companions sit, watch and wait for him.

feature:

bed

Working bookshelf (should hold about 15 books)

Enchantment table

New Alchemist Merchant

Unique must-have dog follower

cooking pot

Two unique weapons (bow and dagger)

anvil

Plenty of storage space

Fast travel markers——————————————————————————————————————————————————————————

Note: I don't know why Kamarad wants to sit behind the house, I've tried moving him. Guess he just likes it there!

Immersive Winterhold Player Home

Part II in my Immersive Player Home Series

Part I: Lark's Nest - Immersive Falkreath Player Home

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This player home should only require Skyrim SE itself. Only incompatibilities would be any mod that changes the area along the road to Winterhold, or the Shrine of Azura. Any Winterhold overhauls should be fine as long as they don't mess with that area. I currently use The Great Cities - Minor Cities and Towns without issue.

In the interest of immersion isn't too grand or OP, hidden away in a cellar. It's up to the player to find it and how to get in.

To unlock the house you can either find the key (located on the body of the original owner, along the road outside of Winterhold, where there are two tents with a skeleton in one, refer to pics) or pick the Master lock.

It has a Fast Travel marker, but you'll have to go there to unlock it.

Tip: You'll miss out on an awesome dagger if you just pick the lock!

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INSTALLATION:

Unzip the folder

Move 'reachmanshideaway.esp' to your SkyrimSE Data folder

Activate the file

Done!

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Reachman's Hi …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Reachman的藏身之处-沉浸式Winterhold Player Home
File size
46.3 KiB