Wild World SE

by evrymetul·v1.43·Updated 2019-05-01

An extensive AI overhaul that touches every living thing in Skyrim.

Screenshots 4 screenshots

About this mod Machine translation

An extensive AI overhaul that touches every living thing in Skyrim.

Wild World is an AI mod that adds new packs, revamps creature factions, improves fight or flight reactions, and standardizes aggro radius and enables it on most creature types.

What Not to Do in Wild World

  • Added new biological skills
  • Added new biological variants.
  • Added new spawn point.
  • Edit combat style.
  • Edit bio contest.
  • Edit biometric data.

they live

  • Unless tamed, most creatures will roam the wilds of Skyrim endlessly, finding the nearest town/ruin/fortress to relax in, or patrolling the ancient burial ground of your lost cousins ​​for your great-great-grandmother's pet cat. Guarded by draugr.
  • By default, mobs are allowed a small drift radius within interior locations, unless certain conditions prohibit it.
  • Groups naturally form at certain times of the day, either patrolling common areas, resting, feeding, or traveling together, eventually going their separate ways.

they are hungry

  • All living things, flesh and blood, seek substance from natural plants or wheels of cheese, just like living flesh. You can tell what they ate by looting their carcasses.

they rest

  • Breathing has its own sleep schedule and is active during the day, night, in between, in short bursts or all the time. This also determines the dungeon activity.

they killed

  • Fans are neither friends nor prey. Fluffy sabrecats will not help lone wolves in a fight, they will kill each other. Likewise, more competitive prey may fight each other.

They...don't kill?

  • However, not all prey and predators are enemies, a lone wolf may feast on silly rabbits, but a big bad bear may ignore them.

they think

  • Most creatures will think twice before fighting an enemy they may not defeat, strong ones will not flee unless stronger, and the strongest or non-living will never flee (vanilla behavior unchanged for undead, dragons, and automation).

they greet

  • Most mobs will warn you if your character gets too close... before they bite your face off... because they are polite (more mobs have a hate radius).

Other features

  • Animals do not report crimes.
  • Guards attack dangerous creatures on sight.

Differences from SkyTEST Realistic Animals and Predators

  • Affects every creature type.

-AI packages are implemented from the default package list rather than added

They take actors personally. This makes it easier to achieve more

Packs for each creature type and more specific packs.

-Creature types only use vanilla factions, unless the creature race does not have a separate faction.

  • There are no individual factions for different creatures of the same creature

Type (e.g. regular/snowskin sword cat, brown/black bear). This results in no

Inf between individual creature types.

  • In addition to adding spawn points, GroupUp packs also attract a large number of mobs

The same alignment, together with the large radius, naturally creates a

crowd. Therefore, regardless of the number of spawn points added by a mod,

There will always be empty space.

-Predators only hunt specific prey and have specific competitors that compete for the same food source.

  • Most creatures have a random pack that randomly generates patrol routes

Traveling long distances using "plants" or "ingredients" as destinations

Point that repeats infinitely before calling a specific package.

  • Generally speaking, predators are more active at night and prey are more active

that day. Predators sleep for long periods of time while prey sleep for long periods of time

Bursts. The undead are more active at night.

Requirements and compatibility

-Wild World requires all official dlc.

  • If you are using SkyTEST with the SkyTEST Integration Project, please disable all SIP patches except the No Extra Spawns and Real Wolf/Elk patches.
  • The game may become unstable if installed into an existing save.

-Wild World is not compatible with any mods that edit vanilla creature factions or templates, but should be easy to patch in TES5Edit. Pleas …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
狂野世界SE
File size
71.1 KiB