Whiterun Forest Borealis
This version (1.1) fixes all NULL reference bugs, XCLR, fixes NavMesh issues with Pelagia Farm and adds more compatibility (e.g. Elysium Estate)
Screenshots 1 screenshots
About this mod Machine translation
This version (1.1) fixes all NULL reference bugs, XCLR, fixes NavMesh issues with Pelagia Farm and adds more compatibility (e.g. Elysium Estate)
Basically, the "new" version of the Whiterun Forest Borealis-No LOD mod made by Megaloblast (uploaded by kojak747) is available here
Published with kindness from kojak747.
This version (1.1) fixes all NULL reference bugs, forwards XCLR region names from USSEP, and fixes Pelagia Farm's NavMesh issues.
This version is compatible with the following mods:
Men's boundaries are on the stock exchange
Mythical Tundra - Stonehenge and Mountain Top
ruins
Oblivion Gate remake
Alternate Beginning - Living Another Life - As far as I can tell, just clashes at Shoal's Rest Farm.
SkyBeRoads
Hold border banner
Clarax SSE
Elysium
Even if you don't use any of these mods, removed trees and bushes won't be a problem and won't leave huge gaps in the forest.
For those who don't use any of the above mods and are unhappy for some reason:
Use the original Whiterun Forest Borealis version found here.
If you need LODs, you'll need to use SSEdit/SSELODGen to generate the tree Lods and get the tree billboards from whatever tree mod you use.
Many thanks to ThatDirtyShisno for his work on compatibility and conflicts.
integral
This mod is built around the great forest of Whiterun Castle in Ro84. Grazie amico!
This mod includes a file containing Palerider's "Indistinguishable Vanilla Tree Billboard". Thanks!
Thanks to Reddit user Ichidh for the extensive beta testing and documentation!
Thanks to Daymarr and LordOfLA for the tests and screenshots!
You can view the original thread 10/2016 here
Permissions
You are free to use the resources in this mod as long as you share your mod with the same permissions
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Basically the "new" version of the Whiterun Forest Borealis - No LOD mod, made by Megaloblast ( uploaded by kojak747 ) already made available here
Published with kind permision from kojak747.
This version ( 1.1 ) has all the NULL reference errors fixed, XCLR region names from USSEP forwarded, and the NavMesh issue at Pelagia Farm fixed.
This version is compatible with the following mods:
Man Those Borders SSE
Mythical Tundra - Stonehenge and Hilltops
The Ruins
Oblivion Gates Remade
Alternate Start - Live Another Life - Just conflicts at Shoal's Rest Farm as far as I could see.
Skyrim Better Roads (SkyBeRoads)
Hold Border Banners
CLARALUX SSE
Elysium Estate
Even if you don't use any of these mods the deleted trees and shrubs will not be a problem or leave huge gaps in the forest.
For those that don't use ANY of the above mods and aren't comfortable with using it for some reason:
use the original Whiterun Forest Borealis version found here.
If you want LODs you will need to generate tree lods with SSEdit/SSELODGen and have tree billboards from whatever tree mod you use.
A huge thanks to ThatDirtyShisno for his work on compatibilities and conflicts.
Credits
This mod was built around Ro84's Great Forest of Whiterun Hold. Grazie amico!
This mod includes a file which incorporates Indistinguishable Vanilla Tree Billboards by Palerider. Thank you!
Thank you reddit user Ichidh for the extensive beta-testing and documentation!
Thank you Daymarr and LordOfLA for the testing and screenshots!
You can view the original threads here 10/2016
Permissions
You are free to use the resources in this mod so long as you share your mod with the same permissions
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.