Whiterun extension redo SSE
Whiterun is located in the center of Skyrim, making it a capital of trade. Whiterun is also the first city players may visit. Therefore, we should be seen as starting the journey in a larger city. Whiterun will almost double in size by expanding the city's northeastern area.
Screenshots 4 screenshots
About this mod Machine translation
Whiterun is located in the center of Skyrim, making it a capital of trade. Whiterun is also the first city players may visit. Therefore, we should be seen as starting the journey in a larger city. Whiterun will almost double in size by expanding the city's northeastern area.
Whiterun is located in the center of Skyrim, making it a capital of trade. Whiterun is also the first city players may visit. Therefore, we should be seen as starting the journey in a larger city. Whiterun will almost double in size by expanding the city's northeastern area. All additions have been added to areas typically ignored by other modders outside of Whiterun to maintain as much compatibility as possible. You'll find this newly added area next to the Battle-Born farm outside of Whiterun. New areas of the city are connected near Jorrvaskr.
Everything outlined in red is new
feature
-This mod adds 16 new buildings to Whiterun. Are you bored with Whiterun? Remember that other game Lost in the City? This mod enables Whiterun. All buildings are furnished with interior decoration. They are hunted and NPCs have AI packages.
-26个新的NPC
-几间新房子。
-New store
-Another entrance to Whiterun.
-a mine
- Two new spells sold by merchants Propel and Mass Frenzy
-Course immersion
compatibility
Provincial Express Service (Compatible)
Immersive Whiterun (compatible)
Clock of Skyrim (not compatible)
Bulletin board (compatible)
Breezehomefullyupgradeable (compatible)
Skyrim 4 servers (compatible)
Immersive Whiterun from ETAC (compatible)
Skyrim Lantern (compatible)
Permissions and Notes
Standard rules apply
I will also port the open city version, but I will not support or upgrade this version
Original redo link on LE:
Le's original version:
credit
All credit goes to GamerDude092. You must approve the original mod. For me, I slaved for many hours to troubleshoot navmesh issues and fix other bugs. I learned a lot about modding in the process. Along the way I ran into other problems and got help from Arthmoor. He is a legend. If you're still playing Skyrim, it's probably because of him. Open Cities played an important role in my reasoning for working on this project. Make sure to use Open Cities. There is also a version without open cities.
Thanks Bethesda for a great game!
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Whiterun is at the center of Skyrim making it the trading capital. Whiterun is also the first city the player is likely to visit. Therefore we should be treated to a much larger city to begin our journey. Whiterun will almost double in size by expanding the northeastern region of the city. All additions have been added outside of Whiterun in an area normally overlooked by other modders to preserve as much compatibility as possible. You'll find this newly added area next to the Battle-Born farm outside of Whiterun. The new area of the city is connected near Jorrvaskr.
EVERYTHING INSIDE THE RED OUTLINE IS NEW
Features
-This mod adds 16 new buildings to Whiterun. Are you bored with your Whiterun? Remember getting lost in cities from other games? This mod makes that possible with Whiterun. All the buildings are complete with interiors. They are navmeshed and the NPCs have AI packages.
- 26 new NPCs
- Several new houses.
- New shops
- AN alternate Whiterun entrance.
- A mine
- Two new spells sold by a merchant Propel and Mass Frenzy
- Immersion of course
Compatibility
Provincial Courier Service (compatible)
Immersive Whiterun (compatible)
Bells of skyrim (Incompatible)
The Notice Board (compatible)
Breezehomefullyupgradable (compatible)
Sewrs of Skyrim 4 (compatible)
Immersive whiterun from ETAC (compatible)
Lanterns of skyrim (compatible)
Permission and Notes
Standard rules apply
I will port the open city version also, but I will not support or upgrade this version
Original redone link on LE:
Original version on Le:
Credits
All the credit goes to GamerDude092. You must endorse the original mod. As for me I did slave for many hours resolving navmesh problems a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.