Whiterun expands Redone

by kcaz25 GamerDude092 Marob307·v1.0·Updated 2019-07-02

Whiterun is located in the center of Skyrim, making it the capital of trading. Whiterun is also the first city that players may visit. Therefore we should be treated to a bigger city to start our journey. Whiterun has almost doubled in size by expanding the city's northeastern area.

Screenshots 6 screenshots

About this mod Machine translation

Whiterun is located in the center of Skyrim, making it the capital of trading. Whiterun is also the first city that players may visit. Therefore we should be treated to a bigger city to start our journey. Whiterun has almost doubled in size by expanding the city's northeastern area.

**Again this is not my original work, SSE Skyrim currently needs a good whiterun mod! The original pattern is free and the author of the reworked version granted me the rights to publish his SSE work. Also, I will improve the mod over time. I would be happy if someone made an open city patch.

**If the original author wants to lower the mode, don't hesitate. But I don't have time to create a mod completely from scratch, I prefer to improve existing work.

***This mod is a work in progress, we can say it is in beta. If you would like to help me, you are welcome. The mod is similar to solitude or windhelm changing docks. Your feedback is appropriate.

Whiterun is located in the center of Skyrim, making it the capital of trading. Whiterun is also the first city that players may visit. Therefore we should be treated to a bigger city to start our journey. By expanding the city's northeastern area, Whiterun has almost doubled in size. All additions are made in areas normally ignored by other modules outside of Whiterun, to maintain compatibility as much as possible. You'll find this newly added area located next to the Battle-Born farm outside of Whiterun. The new area of ​​the city is connected near Jorrvaskr.

Everything in the red outline is new

====================

I found this mod by GamerDude092 to be excellent. The creativity in building this expansion in this way is remarkable. To get creative ideas, start your walk at Jorrvaskr and don't stop until you're in and out of "The Enchanters Forge". Enter the merger, a miracle that's part blacksmith and part enchantment. I know where I'm going to confuse my weapon.

====================

-This mod adds 16 new buildings to Whiterun. Are you tired of Whiterun? Remember getting lost in the city in other games? This mod makes Whiterun possible. All buildings come with interior design. They are navigated and NPCs have AI packages.

-26 new NPCs

  • Several new houses.
  • new store

-AN replacement for Whiterun entrance.

  • mine
  • Two new spells sold by merchants Propel and Mass Frenzy
  • Immersed, of course

====================

  • Compatibility issues

It is highly compatible.

The non-open city version only needs to be near the bottom of your load order. Looting can go wrong.

These instructions below apply to the Open City version.

My specific load order for this mod (of course other mods can be in between)

Provincial Express Service

Immersive Whiterun

open city

BFU_OpenCities_Patch (Breezehomefullyupgradable Open Cities patch)

OCS + CLwhiterun patch

WhiterunAddtion (that is, the name of this ESP)<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

If you have all these mods, you just need to move WhiterunAddition to the bottom of the list above all ASIS, Skyproc, Batch Patch, Scarcity, DynDOLOD type mods.

If you don't have OCS + CLWhiterun, then LOOT may be correct. In this case it only needs to be loaded after opening the city, LOOT will always do this. If you do have OCS + CLWhiterun, then you need to move the WhiterunAddition underneath it, otherwise you will have Navmesh conflicts.

-Known Compatible mods (these are great mods)

open city

bulletin board

Breezehomefullyupgradable using the OCS patch provided by Breehomefullyupgradeable

OCS patches for CL cities are available from Open Cities

Immersive whiterun from ETAC requires no patches

Provincial express service requires no patching.

It is recommended to use Loot, but you should know that the mod author wants you to put the mod in the load order. You should be able to manually customize the load order if needed.

  • License description

Standard rules apply. I plan to maintain this mod for a long time. If I stop answering for a few months you can do what …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Whiterun扩展Redone
File size
1.7 MiB