white river farm
White River Farm is a buildable farm mod that is simple, lightweight and comfortable. Whether you're looking for another farm to add to your farming mod list or just want an immersive approach to getting 35 farming plots (like I did), then this mod is for you.
Screenshots 5 screenshots
About this mod Machine translation
White River Farm is a buildable farm mod that is simple, lightweight and comfortable. Whether you're looking for another farm to add to your farming mod list or just want an immersive approach to getting 35 farming plots (like I did), then this mod is for you.
white river farm
I'm always looking for a farm that will fit into my gear list. While there are some well-done mods out there that add a ton of content, these mods tend to crash my game, drop framerates to an unbearable 15fps, or even destroy my entire save. So I thought to myself, what is an easy and fascinating way to get 35 plantings, or at least work for them? So I decided to make a lightweight buildable farm mod similar to Hearthfire (albeit less tedious), which allows me to build my own small farmhouse that's big enough to hold useful stuff without stuffing it with an immersive feel. I also feel that Dragon Castle should have the opportunity to own more properties than just Breezehome. In a fantasy/medieval era like this, property is considered the greatest measure of wealth, and considering how much wealth certain uses of the Dragonborn can bring, I think we deserve something like this... not to mention if Nazeem could own a farm, then I'd definitely be better off.
Not friendly at all!
White River Farm is designed to be lightweight, easy to earn, and modlist-friendly. I've integrated it into something that integrates almost seamlessly with the landscape, trying to give a vanilla/lore feel, while also giving the player 35 plots of land to grow their farmer's wish. Not only do you immediately hand over your farm as soon as you start the game like many other farming mods, but at the same time you can't scale up to the point where it feels like your farm doesn't feel like it anymore. (In my opinion, Heljarchen Farm.)
So, what exactly does this mod require?
It provides the player with a farmhouse, a working grain grinder, a fence with 35 planting sites, a cow, three chickens, and a miniature crafting area outside with an armor station and anvil. The interior of the house houses an alchemy k, office, bedroom, dining area, living area, baking area and kitchen. Players must purchase land from administrators, then clear the area and build from scratch, either with gold or raw materials.
Extremely mobile
I designed this mod to accommodate those who don't want to grind materials like I do. So I made it so there are multiple recipes for what you want to build. You can buy it with gold, materials and firewood or materials and wood (for those who have built at least one Hearthfire house).
Compatibility is key!
I made sure to make it as compatible with multiple modlists as possible. It is completely self-contained and only changes 3 units outside of Whiterun. It does not affect NPCs, quests, or other internal environments, except that notes in Breezehome are not required (mainly for better friendliness), and it does not place ledgers in Whiterun Steward's rooms. That being said, it's impossible to make it fully compatible with every mod ever created, so I'll patch it if there are issues like landscape conflicts that need to be addressed.
This mod is designed to feel like an extension of Breezehome House, so you must own Breezehome in order to purchase land. The notes in breezehome explain this for those who are curious. However, you don't have to start the main questline, making it easy to launch as an alternative.
Load order placement
I recommend placing this mod lower than anything that would change the landscape of the placed farm (location included in the photo above). If you come to a farm and realize there are some landscaping issues, try moving it lower in the loading order. If this doesn't help, please let me know of any incompatibilities and the exact mod you're using that seems to be causing the conflict and I'll look into it.
If what you built doesn't appear right away, try going inside and waiting for an hour! This should allow the game to catch up. The …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.