Western Watchtower blacks out
This model simply eliminates the fire at the Western Watchtower near Whiterun. It doesn't change anything else.
Screenshots 1 screenshots
About this mod Machine translation
This model simply eliminates the fire at the Western Watchtower near Whiterun. It doesn't change anything else.
I get angry every time I pass the Western Watchtower, which remains on fire for days or even weeks after a dragon attack. I looked for a mod that fixed this without completely rebuilding the tower, but couldn't find one, so I made my own. This mod just removes the fire object on the watchtower, nothing more. I didn't test it before or during Dragon Attack, so it's best activated after completing Dragon Rising. It may or may not cause problems if used before then. At the very least, it might make dragon battles less exciting. It is intended to be used after you have cleared the mission and don't want the tower to catch fire afterwards.
This is my first mod, so forgive me if it has any issues, but I tried to make sure it was as simple as possible and didn't change anything that didn't need to be changed. Before anyone asks, no, I have no plans to do this for Helgen or any other realm. This one just bothers me because you pass it so often. Although this is easy to do if you have the Creation Toolkit.
I don't see how this mod is incompatible with anything, unless some weird mod depends on those fires. It may only work with SSE and may require Dawnguard and Dragonborn since that's the version of the game I'm using, but I can't say for sure. Everyone has the right to do whatever they want with this mod, just don't bother me.
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I was annoyed every time I passed the Western Watchtower and it was still on fire days or even weeks after the dragon attack. I looked for a mod that fixed this without completely rebuilding the tower, and couldn't find one, so I did it myself. This mod simply deletes the fire objects at the watchtower, and nothing more. I've not tested it before or during the dragon attack, so it's best activated after completing Dragon Rising. It may or may not cause issues if used before then. At the very least, it would probably make the dragon battle less exciting. It's intended to be used after you've already cleared that quest and don't want the tower to still be on fire days after the fact.
This is my first mod, so forgive if there's anything wrong with it, but I tried to make sure it was as simple as possible and didn't change anything that didn't need to be changed. And before anybody asks, no, I have no plans to do this for Helgen or any other areas. This one just bothered me because you normally pass by it so often. Although it is easy enough to do yourself if you have the creation kit.
I can't see this mod being incompatible with anything, unless some strange mod hinges on those fires being there. It will likely only work in SSE and probably requires Dawnguard and Dragonborn, as that's the version of the game I was working with, but I can't say for sure. Everyone has permission to do whatever they want with this mod, just don't bother me about it.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.