Werewolf Companion - Turns Jorrvaskr's companion into a werewolf

by Edmond Noir·v1.2·Updated 2019-09-23

If a member of the companion is dying and bleeding, they will automatically transform into a werewolf to unleash the beast on their enemies. Once calmed down, they will automatically transform back into humans and automatically re-equip their armor. Transformation will only occur again after "strength is restored."

Screenshots 7 screenshots

About this mod Machine translation

If a member of the companion is dying and bleeding, they will automatically transform into a werewolf to unleash the beast on their enemies. Once calmed down, they will automatically transform back into humans and automatically re-equip their armor. Transformation will only occur again after "strength is restored."

Immersive Aela, Farkas and Vilkas remakes

Remember: if you like it, please endorse it!

It doesn't seem weird that everyone knows their companions are werewolves, but you've only seen them in werewolf form twice? This mod aims to solve this problem immersively by integrating seamlessly with the main game. Once one of the companions (Aela, Farkas or Vilkas) is near death and bleeding, they will transform into a werewolf and unleash their beast upon their enemies. After spending their energy, they will naturally transform into humans and equip themselves with armor. They will not be able to transform into a werewolf again until their powers are restored.

Aela, Farkas, and Vilkas all seamlessly transform into werewolves if they are near death and bleed out.

Werewolf companions can only transform into a werewolf every 45 minutes by default, but this can be changed at any time in the FOMOD installer. Please note that conversion takes 45 minutes of real time

again. Traveling, sleeping, or waiting will not speed up this process.

Once a companion transforms into werewolf form, they and the player will become hostile if they see the townsfolk. If a townie with a werewolf follower appears in werewolf form, the player will also receive a bounty for being associated with the werewolf.

By default, the companion will remain in werewolf form for 3 minutes, but this can be changed at any time in the FOMOD installer.

Starting with version 1.2, you can choose whether Farkas and Vilkas can transform into werewolves, or if Aela is the only one who can transform. You can also use FOMOD to change it at any time. If you do change who can transform into a werewolf, fire Farkas and Vilkas and wait 45 minutes (just play the game normally for a while), then change who can and cannot transform at any time.

show video

horizon

Dawngaurd

Hearthfire

Dragonborn

Unofficial Skyrim Special Edition Patch

There's just one unique problem that no one will see, but it's there: basically don't try to talk casually to the defenders when they attack you because your minion is currently a werewolf and kill everyone or you'll get a CTD. In order to even talk to the guards when they attack you - you have to use town hall or other tools, but don't try. Once your follower becomes a human, you can talk to the guard again.

It's compatible, it doesn't matter what mod, it works, all assets are independent.

Regarding UNP entities or any male/female body textures, HD Vanilla Hair Re textures or HD Scars Mods: these mods are all compatible and will make the character look better. For clarity, retexture mods are not required, but please note that my screenshots were taken with these mods installed.

If you have a mod that changes the face of Aela, Farkas, or Vilkas, and want to keep their faces, then just install the no face-maps version of my mod in the installer, then follow the guide below to patch that mod and my mod quickly. If not patched, blackface will appear. Any mod that can change the stats of Aela, Farkas or Vilkas can be

Gave up the bait for this mod.

available here

available here

available here

available here

available here

——————————————————————————————————————————

An Immersive Remaster of Aela, Farkas, and Vilkas

Remember: if you like it, ENDORSE IT!

Doesn't it seem odd that the Companions are all known to be werewolves but you only see them in their werewolf form  twice? This mod aims to immersively fix this issue by seamlessly integrating with the main game. Once one of the companions (Aela, Farkas, or Vilkas) are near death and bleeding out, they will turn into a werewolf and unleash the beast on your enemies. After they have spent their en …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
狼人同伴-将Jorrvaskr的同伴变成狼人
File size
6.2 MiB