waterway lock and drawbridge

by maybedenem·v3.0·Updated 2019-05-03

The waterway lock was built by fishermen on the White River between Riverwood and Lake Ilinalta to improve small boat navigation. A canal was built below Fort Snowhawk. The folks at The Rift replaced the stone bridges on Lake Honrich and the River Treva with wooden suspension bridges for large ship navigation between Riften and Ivarstead.

Screenshots 4 screenshots

About this mod Machine translation

The waterway lock was built by fishermen on the White River between Riverwood and Lake Ilinalta to improve small boat navigation. A canal was built below Fort Snowhawk. The folks at The Rift replaced the stone bridges on Lake Honrich and the River Treva with wooden suspension bridges for large ship navigation between Riften and Ivarstead.

describe

This model consists of three main features: the waterway locked boundary of Old Falkreath/Whiterun, the drawbridge in the Rift, and the canal of Hjalmarch. Additionally, piers and boats were added to Dragonbridge, located to the north of Solitude Arch and near Kynesgrove.

Lock

Two weirs were placed on the White River near the Embershard Mine. Create a small pond behind the lower lock. Salmons is a captive between locks, meaning nearby Riverwood residents can fish easily. There are two fishermen and a small boat on the shore of the pond. In theory, fishermen could use nearby wooden posts to handle these locks when they need to navigate or hope to land new salmon.

The White River now flows less turbulently near Riverwood due to upstream locking.

The locks were not built elsewhere due to the falls being too high and/or lack of significant waterways.

suspension bridge

The three stone bridges were replaced by wooden suspension bridges to facilitate navigation by large ships between Lake Geir and Lake Honrich.

The bridges being replaced are located in the following areas: Heartwood Mill, Treva's Watch and south of Sarethi Farm.

In some places, the Treva River was deepened and expanded to accommodate new boat traffic.

There are three large ships in the Rift: 1 near Heartwood Bridge (and 1 smaller ship), 1 near Sarethi Bridge, and 1 at the newly added Ivarstead Dock (all with fish and other cargo on board). Few sailors and fishermen were placed on and around the new boats.

The new bridge consists of a wooden ramp and a suspension bridge. Suspension bridges are static, with no motivation to elevate them. In theory, suspension bridges could only be tackled if clear waterways were needed and using nearby wooden posts.

canal

Imperial troops built a canal to separate Fort Snowhawk from the swamp. This is also the shortcut needed to connect Morthal to the ocean via water. Added docks and boats to the Solitude region's Waterfront area (Solitude Expansion mod - not required), located at the northern end of the waterway connecting Solitude to Morthal. At the southern end is Morthal (the most fun ETAC mod, which adds a drawbridge to the city). Canals (natural and man-made) in the marshes that make up the waterways are widened and deepened for larger ships.

Other terminals and vessels

Small boats can now travel to Dragon Bridge (water channel expanded, barriers replaced). Stairs, docks and boats were added here.

To the north of the Solitude Arch, a military dock was added where Katariah would later be found. Other ships and Imperial soldiers were added. This area can be considered part of Syerscote (if this mod is installed).

A dock and a boat were also added below Kynesgrove (some Stormcloacks and a stable) within the lumberyard area added by the cutting room floor module.

I am not the author of this mod. I was allowed to transplant it from most people.

You can find the original models here: Aqueduct Lock and Suspension Bridge

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Description

This mod is composed of three main features: waterway locks at the old Falkreath/Whiterun holds border, drawbridges in The Rift and a canal in Hjalmarch. Additionally, dock and boats were added in Dragonbridge, north of the arch of Solitude and near Kynesgrove.

Locks

Two weirs were placed on White River near Embershard Mine. A small pond is created behind the lower lock. Salmons are captive between locks, meaning easy fishing for the nearby Riverwood residents. There are two fishermen and a small boat on the shore of the pond. In theory,  the locks are handled by fishermen by using the wooden pillars nearby when they ne …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
水路锁和吊桥
File size
837.0 KiB