Warrior - Spell Sword Magic Combat Evolved
To use the Spell Sword, the virtual spell casting system allows you to cast all types of spells in many different ways via weapons and hotkeys, supporting any mode of spells.
Screenshots 8 screenshots
About this mod Machine translation
To use the Spell Sword, the virtual spell casting system allows you to cast all types of spells in many different ways via weapons and hotkeys, supporting any mode of spells.
English is not good but I try my best
Chinese version:
Skyrim Mod - The Wizard Warrior 4.2.2+ Demo
Another Demo video used on my Chinese website
V 3.0+ COMBAT DEMO
describe
Wizard Warrior is a standalone system that allows you to cast spells with weapons or fists, with the same damage and cost as if you cast them by hand, with many more bells and whistles. For me, switching spells and weapons in the game is annoying, that day (2018/01/02) I played with my 2 handed weapon style character and got killed by a stupid mage and a stupid archer, I got angry and quit the game immediately then I started learning papyrus and made this mod, I'm a total noob to Papyrus and the Creation Suite, but I'm told I won't play Skyrim again until I complete this mod, like Dragon Gate of the Companions, Master of the Thieves' Guild, Arch-Mage of the Academy of Winterhold, Leader of the Dark Brotherhood, Alduin Slayer..., why can't I cast spells while holding a two-handed sword? This is my first mod, I previously released it on my Chinese Skyrim community and played it myself. It really gave me a better combat experience. No matter which style you play, sword and shield, dual weapon, archer, 2 handed weapon etc you can make your magic valuable, hope this mod can improve your gaming experience a lot.
compatibility
Compatible with everything
feature
Dynamic Spell Allocation: You can allocate spells for different spellcasting styles using the smaller power "Elf Warrior: Import Spells", there are 2 main spell types, light attack spells, which allow you to allocate up to 2 spells, and powerful attack spells, which allow you to allocate 1 spell, each spell has 4 groups, you can switch spell groups via their hotkeys, and you can check which spells you have allocated in MCM, so basically you can have up to 96 different spells to switch without opening the inventory and pausing your game
Dynamic Pinyin Assignment: Supports Immersive Sound Compendium, adds 33 Spell Released sounds, including 6 custom sounds, and the custom sounds are set to mute. Some vanilla languages have been added to the sound list and can be automatically detected when saving. If you want to store a spell, then a sound menu showing up means your spell "released sound" is not in the sounds list and you must select a sound. If your spell has a unique sound from another mod, you can give it a sound provided by my mod or use a custom sound, for this you need to find "Unleashed Sounds" for it and put it in "Sound\FX"\Wizard Warrior\Custom" to replace the custom sound. For all sounds you can easily replace them with your favorite sounds, just find them in the mod direction "Sound\FX\The Wizard Warrior" to replace them. You'd better cast the spell once before depositing it to make sure you know what "release sound" your spell has.
light attack spell
Melee right: pouch (includes werewolf and vampire lord), 1 hand weapon, 2 hand weapon.
Melee left: pouch (includes werewolf and vampire lord), 1 hand waepon, dueling weapon
Bows: Bows and Crossbows
Blocking: 1 hand block, 2 hand block, 3rd party double block
Slam: Shield bash, 1-, 2- and 2-handed weapon slams
power attack spell
Standing, forward, backward, left, right and power slam, each power attack spell can spawn a corresponding light attack spell, meaning you can cast up to 3 different spells by doing a power attack
special abilities
waterwalking, muffle, invisibility and waterbreathing, they can be switched in MCM
abolish
This key is designed to separate light attack spells from power attack spells, by pressing this key and then tapping the spell, block spells and heavy attack spells will be temporarily disabled, and they will return to normal when the key is activated. Sometimes you may just want to cast a powerful attack spell, and this can be helpf …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.