Walking Paralysis - Resurrection Bug Repair SE
This mod attempts to avoid a known bug in Skyrim where if an actor dies while paralyzed, and then attempts to revive that actor, it will either stand and not move, or will "walk in place".
Screenshots 4 screenshots
About this mod Machine translation
This mod attempts to avoid a known bug in Skyrim where if an actor dies while paralyzed, and then attempts to revive that actor, it will either stand and not move, or will "walk in place".
Walking paralysis/resurrection bug fix SE
This mod attempts to avoid known Skyrim bugs if
Actor dies while paralyzed, then attempts to resurrect
That actor, it will just stand and not move, or it will
"Walk in place". There are ways an actor might be forced out
This glitch then behaves normally but they "break"
game. Instead what this mod does is force the glitched actor to
Disintegrates immediately after death. To do this, all paralysis magic
In-game effects have been modified, including those that result in
Magic weapons from Alchemy (Paralyzing Poison) and Paralysis.
This means any other mod modifies any of these paralysis
The effect will be affected. An example is my mod "Bullseye Perk
Crippling Bug Fix SE". I have updated this mod so it will also force
Paralyzed paralyzed actors disintegrate upon death. its
However, it is important to remember that the "Bullseye Perk Crippling Bug"
Fix SE "Mod should load after "walking in place paralysis"/
Reanimation Bug Fix SE“Mod。
My other Skyrim SE Mods:
All locations reset -
New Slow Shout Visual -
Slow Shout Adjustment -
More dangerous enemies -
No Skyrim Dragon -
Bullseye Perk paralysis bug fixed -
The new vision becomes the cry of nothingness -
No more unhealthy knees -
My Oldrim Mods:
More dangerous enemies -
Bullseye Perk paralysis bug fixed -
No Skyrim Dragon -
SlowTimeShoutTweaks -
New Slow Shout Visual -
All locations reset -
The new vision becomes the cry of nothingness -
No more unhealthy knees -
Walking paralysis/resurrection bug fix -
————————————————————————————————————————————
Walking-In-Place Paralyze/Reanimation Bug Fix SE
This Mod is an attempt to avoid the known Skyrim bug where, if an
Actor dies while Paralyzed, and then an attempt is made to Reanimate
that Actor, it will just either stand and not move, or will
"walk-in-place". There are some ways that might force the Actor out
of this glitch and it then behaves normally, but they "interrupt"
Gameplay. What this Mod does instead, is force the glitching Actor to
disintegrate immediately upon dying. To do this, all Paralyzing Magic
Effects in the game have been modified, including those resulting
from Alchemy(Paralyzing Poisons) and Enchanted Weapons that Paralyze.
This means that any other Mod that modifies any of these Paralyzing
Effects will be affected. One example is my Mod "Bullseye Perk
Paralyze Bug Fix SE". I have updated this Mod so that it too will force
the glitching Paralyzed Actors to disintegrate upon dying. It's
important to remember however, that the "Bullseye Perk Paralyze Bug
Fix SE" Mod should be loaded after the "Walking-In-Place Paralyze/
Reanimation Bug Fix SE" Mod.
My Other Skyrim SE Mods:
All Locations Reset -
New Slow Time Shout Visual -
Slow Time Shout Tweaks -
More Dangerous Enemies -
No Skyrim Dragons -
Bullseye Perk Paralyze Bug Fix -
New Become Ethereal Shout Visual -
No More Sinking To A Knee On Low Health -
My Oldrim Mods:
More Dangerous Enemies -
Bullseye Perk Paralyze Bug Fix -
No Skyrim Dragons -
SlowTimeShoutTweaks -
New Slow Time Shout Visual -
All Locations Reset -
New Become Ethereal Shout Visual -
No More Sinking To A Knee On Low Health -
Walking-In-Place Paralyze/Reanimation Bug Fix -
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.