WACCF and CCOR patches

by JazzKiwifruit·v1.0.1·Updated 2020-01-30

Patches for Requiem (3.4) and SSE versions of Kryptopyr's WACCF, CCOR and ACE mods.

Screenshots 1 screenshots

About this mod Machine translation

Patches for Requiem (3.4) and SSE versions of Kryptopyr's WACCF, CCOR and ACE mods.

Compatibility/Conformance Patches:

Requiem - Role Playing Overhaul (3.4) - You need to port this to SSE.

Weapon armor and sundry repair (2.1)

Completely handcrafted overhaul (2.2)

and optionally:

Armor and Clothing Expansion (1.0)

To avoid this: this is not a comprehensive compatibility patch like Kryptopyr's Fixes Reqtified patch, available for earlier versions of Skyrim LE's Requiem. However, it should patch most of the inconsistencies in order to get the "best of both worlds" with these three amazing mods.

My main intention was really just to patch CCOR and ACE, but since both of these also require WACCF, it seemed sensible to include them in the mix as well.

Typically, use this fix:

Weapons and armor retain Requiem's ​​weight and damage equivalents.

Clothing, jewelry and miscellaneous items retain the values ​​of WACCF/CCOR.

Breakdown of recipes

I haven't disabled Requiem's ​​disenchantment recipe yet, so by default if you take a bunch of armor or weapons to a smelter or tannery you'll get "double" the disenchantment recipe. That being said, I feel like CCOR's glitch system is more complete with built-in protection from melting your gear or favorite items, so I recommend using this feature and disabling Requiem's ​​glitch recipe (from Requiem MCM: Disable Recycling). I've arranged it so that smelting of new items added by Requiem (Silver Katakana, Imperial Shortsword, etc.) is not disabled by Requiem's ​​MCM options, and also has conditions for CCOR protection of already equipped or collected items forwarded to these records.

mining

I would also recommend hiding the "mineorescript.pex" file that comes with Requiem in order to get full functionality from CCOR's mining options (easier to do with MO2, I think it can be done with Vortex).

ACE - Armor and Clothing Extension

An optional file that forwards some entries from this mod so that they work properly with Requiem (i.e. Irileth's costume).

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Compatibility/consistency patch for:

Requiem - The Roleplaying Overhaul (3.4) - you will need to port this to SSE yourself.

Weapons Armor Clothing and Clutter Fixes (2.1)

Complete Crafting Overhaul Remastered (2.2)

And optionally:

Armor and Clothing Extension (1.0)

To get it out of the way: this is not intended to be a comprehensive compatibility patch like the Kryptopyr's Fixes Reqtified patches that were available for previous versions of Requiem in Skyrim LE. It should, however, patch most inconsistencies in order to get the "best of both worlds" with these three amazing mods.

My main intent was really just to patch CCOR and ACE, but as both of those also require WACCF it seemed sensible to bring that into the mix as well.

As a general rule, with this patch:

Weapons and armor retain Requiem's values for weight, damage, etc.

Clothing, jewelry and misc items retain WACCF/CCOR's values.

Breakdown Recipes

I have not disabled Requiem's breakdown recipes, so by default you will get "doubled up" breakdown recipes if you bring a bunch of armor or weapons to the smelter or tanning rack. That being said, I feel CCOR's breakdown system is more thorough, with built-in protections against smelting items you have equipped or favorited, so I recommend using this and disabling Requiem's breakdown recipes (from the Requiem MCM: Disable recycling). I have arranged it so that smelting for new items added by Requiem (Silver Katana, Imperial Shortsword, etc.) won't be disabled by Requiem's MCM option and also have the conditions from CCOR protecting equipped or favorited items forwarded into these records.

Mining

I also recommend hiding the "mineorescript.pex" file that comes with Requiem, in order to get full functionality from CCOR's mining options (easy to do with MO2, I assume the same can be done with Vortex somehow).

ACE - Armor and Clothing Extension

An optional file that forwards a few entrie …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
安魂曲-WACCF和CCOR补丁
File size
56.0 KiB