void weapon
Void Weapons ported to Skyrim SE and abandoned by its creator lukbradac
Screenshots 6 screenshots
About this mod Machine translation
Void Weapons ported to Skyrim SE and abandoned by its creator lukbradac
I've ported Void Weapon to Skyrim SE and it's been abandoned by its creator, lukbradac. This mod was originally made for Old Skyrim and has been ported to Skyrim and I've fixed a few things while I'm at it. This is my favorite mod so I decided to take over until he comes back. These weapons can only be destroyed in the sky.
This is the first time porting/modifying any information would be great!!!!
If you want to see ported mods let me know
Recommended to use MOD Manager, I have not tested VORTEX yet, but if you want to be my guest!
Link to original mod:
Recommended mods for this pack (will be added over time)
AddItemMenu - Ultimate Mod Explorer:
There is a bug let me know and it may take time to fix it I have to get permission to edit it
Now for the original description.
Hello. ! ! ! warn! ! !
This is my first mod so I'm sorry if something doesn't work
If you find something similar, please let me know!
This mod is not very friendly.
Project name and description (not currently added to the project
Description) is based on my own world and has nothing to do with Skyrim.
*First photo is from Blender, resting in game
This mod includes: 2 great words, 3 swords, new ingots and new food (used as crafting materials).
Some items will now fall from enemies. Read the README file to learn how to obtain it.
Crafting Materials: Bar - Migras - Complete
"Food" - Void Crystals - will have new meshes (once)
Others - Soul Fragments, Void Crystals
Weapon: Greatsword - Void - Complete
Greatsword of the Void - Completed
Sword - The Void Twisted Sword
Void Scimitar
Void Rune Sword (this one is more of a greatsword than just a sword)
Two-Handed Ax - Destruction (I know it's a scythe)
Two-handed hammer - maybe
One-handed ax - maybe
One handed hammer/hammer - maybe
Dagger - Void Dagger
Staff - Ruins Staff
Bow - not this year
Some weapons are meant to be overpowered, at least I try to keep that even with crafting requirements!
Do not post or share this mod on any other sites, I choose where I post it and where I don't.
Hope you will like this mod.
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Ive ported Void Weapons to Skyrim SE and has sense been abandoned by its creator lukbradac. This mod was originally made for Old Skyrim and has been ported to Skyrim and Ive fixed a some stuff while i was at it. And this is my favorite mod so i decided to take over until he returns. THIS WEAPONS CAN ONLY BE FORGED IN THE SKYFORGE.
This is the first time Porting/modding any info would be great!!!!
If you would like to see a mod ported let me know
RECOMMENDED USE MOD MANAGER, IVE NOT TESTED VORTEX YET BUT IF YOU WANT TO BE MY GUEST!!
Link to the original mod:
Recommended mods that work great with this pack (will add as time goes on)
AddItemMenu - Ultimate Mod Explorer:
of there is a bug let me know and it might take time to fix it i would have to get permittion to edit it
and now the original description.
Hi.!!!WARNING!!!
This is my first mod, so I'm sorry if something will not be working
properly, if you find something like that PLEASE let me know!
This mod is NOT lore friendly.
Item names and their descriptions (currently not added into item
descriptions) are based on my own world that ain't related to Skyrim.
- first picture is from Blender, rest from within a game
This mod includes: 2 greatswords, 3 swords, new ingot and new food (used as crafting material).
Some things do drop now from enemies. Read README file to find how to get what.
Crafting material: Ingot - Migdras - finished
"Food" - Void Crystals - will have new mesh (once)
Something else - Soul Fragment, Void Crystalline
Weapons: Greatswords - Voidruler - finished
Void Greatsword - finished
Swords - Void Twisted Sword
Void Scimitar
Void Rune Sword (this one is more of a greatsword than just a sword)
Two-handed axes - Ruin (I know that it is …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.