VIS Patch-Beyond Skyrim-Bruma
Added tags in Valdacil's item ordering naming convention to items in Beyond Skyrim - Bruma mod
About this mod Machine translation
Added tags in Valdacil's item ordering naming convention to items in Beyond Skyrim - Bruma mod
About this mod
This mod adds compatibility with Valdacil's item sorting by valdacil to Beyond Skyrim-Bruma by adding tags to the armor and clothing that have been added by the Beyond Skyrim-Cyrodiil development team.
Note: Alpha version, not fully tested yet. You may be confused by which items are labeled.
Supported mod versions:
Valdacil's Item Classification v.3.12.27
Beyond Skyrim-Bruma 1.3.2
Add tag
Armor and Weapons: All armor, clothing and accessories marked according to VIS armor marking conventions.
Ingredients: Naturally labeled [ingredients]
Books: All |books|, |notes|, |recipes| and |maps| picked out.
Miscellaneous: Items tagged [Crafted] and [Miscellaneous], with several | Quest | and [Unique] items.
Magic Effects: Marked Disease and Ingredient Effects
Spells: All spells marked by theit school and level. Note: It is not known where the "open lock" spell should be placed, it is marked [A1].
Install
Make sure you have Valdacil's Project Sort and Beyond Skyrim-Bruma installed.
NOTE: Patch 1.1 requires all four master files of Beyond Skyrim: BSAssets.esm, BSHeartland.esm, BSPatchSE.esp, BS_DLC_Patch.esp; Patch v.2 requires BSAssets.esm, BSHeartland.esm, BS_DLC_Patch.esp
NMM users: Click the "Download with Manager" button to download the file. Install normally.
Manual installation: Unzip the archive and drag and drop the included .esp file into the Skyrim Special Edition/data folder
Loading order
VISPatch-BeyondSkyrim.esp should be loaded after BSAssets.esm, BSHeartland.esm, BSPatchSE.esp to correctly override the project name. The location of ValdacilsItemSorting.esp doesn't matter.
Licenses and Credits
This patch wouldn't be possible without amazing mods made by wonderful people, so thank you all:
*Beyond Skyrim - Cyrodiil Development Team of Beyond Skyrim - Bruma
- Valdacil is used for Valdacil's item classification.
This mod is just a patch so I don't own any assets. For any permissions on any assets, you should obtain the author of the original mod.
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About this mod
This mods adds compatibility for Valdacil's Item Sorting by valdacil to Beyond Skyrim - Bruma by The Beyond Skyrim - Cyrodiil Development Team by adding tags to added armour and clothing.
Note: Alpha version, it is not fully tested. You may encouter weirdly tagged items.
Supported mod versions:
Valdacil's Item Sorting v. 3.12.27
Beyond Skyrim - Bruma v. 1.3.2
Tags added
Armor and Weapons: all armor, clothing and accessories tagged according to VIS armor tagging conventions.
Ingredients: tagged [Ingredient], naturally
Books: all |Books|, |Notes|, |Recipes| and |Maps| sorted out.
Misc: tagged [Crafting] and [Misc] items, several |Quest| and [Unique] items.
Magic effects: tagged diseases and ingredient effects
Spells: All spells tagged with theit school and level. Note: no idea where Open Lock spell should go, tagged [A1] for now.
Installation
Make sure you have Valdacil's Item Sorting and Beyond Skyrim - Bruma installed.
Attention: the patch v. 1.1 REQUIRES ALL FOUR MASTER FILES from Beyond Skyrim: BSAssets.esm, BSHeartland.esm, BSPatchSE.esp, BS_DLC_Patch.esp; the patch v. 2 REQUIRES BSAssets.esm, BSHeartland.esm, BS_DLC_Patch.esp
NMM users: download the file with "Download with Manager" button. Install normally.
Manual installation: extract the archive and drop the.esp file it contains into your Skyrim Special Edition /data folder
Load Order
VISPatch-BeyondSkyrim.esp should be loaded after BSAssets.esm, BSHeartland.esm, BSPatchSE.esp to properly overwrite item names. The position of ValdacilsItemSorting.esp is irrelevant.
Permission and Credits
This patch couldn't be possible without the amazing mods that caused it's existance, made by wonderful people, so thank you guys:
- The Beyond Skyrim - Cyrodiil Development Team for Beyond Skyrim - Bruma
- Valdacil for Valdacil's Item Sorting.
This mod is only a patch, so …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.